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  • introduction

    Hello

    I decided to join and introduce myself. Haven't played quake in a long time, and I was happy to find so much cool stuff still going on in the community. Open sources and new engines like Dark Places and Engine X. Which got me interested in getting back into modding again. I had alot of ideas back in the day but didn't have time or resources and had stopped playing quake by the time quake 3 was around. How silly to think graphics were so important then.

    What I had wanted to do was to turn quake into a mud like game. Not really MMO. We had done stuff like that in the old days, you could connect to servers in a quakec call. But there was lots of things that weren't really possible to do with just QuakeC then. And now there are some great engines which really fix alot of the wackiness of original Quake. So I have been hacking in all those things I wanted, like AI pathing, navmeshes, waypoints better physics, and expanding the game play while still keeping it true to quake. Making the quake world more alive, and the Ai more entertaining, if not brighter. Smart AI would be great but entertaining Ai is my goal. I always thought it was silly how the monsters would just sit around staring into space not doing anything, at least you could hack some quakec code to make them move, but they didn't seem very interested in the world beyond shooting you in the face.

    Ok enough rambling I hope to come back soon with the goodies soon and see what happens.
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