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  • Pvt. Gerpsnot
    replied
    I've had ten years worth of advice from one of the best mappers who ever lived; however I've never grown beyond what you see here. I suppose I can blame Qoole for half of it, and my lack of patience for not learning how to use a better editor for the other.

    Back in the day, I remember having such HUGE plans to make levels. Qoole let me start these but never let me finish them. CSG was usually my biggest enemy, but in those days I never listened to good advice.

    After I finally DID, it was MONTHS before I was able to take all of the bugs out of "Supermaze" and turn it into "Extraction Protocol"...

    ... and even then what did I have? Go look at the dolly wheels by the crate. That's what I have! So much for my venture into "detail". Not to mention the "Scrags and Spawn moving through walls" bug. That was some kind of clipping error I was never able to pinpoint, and is visible in the demo I posted if you watch closely enough.

    Otherwise, I listened to what both you and Baker have said. It is good advice for any beginning mapper. I wish I was still that enthusiastic.
    Last edited by Pvt. Gerpsnot; 12-11-2011, 06:04 AM.

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  • golden_boy
    replied
    What Baker says is true, you can draw helpful things from any criticism, also many people who comment on the web can't put too much time in and forget to put on their diplomacy at times. Also criticism often sounds harsher in written from than it actually is. You've got to filter it and take the useful stuff out of any reaction.

    Cheers.

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  • Pvt. Gerpsnot
    replied
    Originally posted by Baker View Post
    [I wouldn't be too concerned about criticism of your level ... that kind of advice is actually an asset. Making a beginner level map is important, but growing beyond that is priceless.]

    I don't wear red armor for nothing

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  • Pvt. Gerpsnot
    replied
    I think I got it. I used the long embed link from YouTube. Thanks Baker.

    My mapping was always plagued by the Q word.

    P.S. Speaking of curse words, you may want to ask Jack "Scragbait" Meacher (Scragbait's Estates, Hhouse, Trevail etc) what HE thinks about Qoole.

    That was one hell of a mapper.
    Last edited by Pvt. Gerpsnot; 12-04-2011, 09:35 PM.

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  • Baker
    replied
    Originally posted by Pvt. Gerpsnot View Post
    Okay I caved.

    Here is a Quake movie of the 4:52 demo I made. Now if I can figure out how to post the thing...
    Upload to FileFront, Megaupload or whatever and post a link here.

    [I wouldn't be too concerned about criticism of your level ... that kind of advice is actually an asset. Making a beginner level map is important, but growing beyond that is priceless.]

    Leave a comment:


  • Pvt. Gerpsnot
    replied
    Okay I caved.

    Here is a Quake movie of the 4:52 demo I made. Now if I can figure out how to post the thing..

    [ame]http://www.youtube.com/watch?v=rnq_Yd7beRc[/ame]

    The "monsters moving through walls" bug is evident in the video (watch the scrag battle closely)
    Last edited by Pvt. Gerpsnot; 12-04-2011, 09:32 PM.

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  • Pvt. Gerpsnot
    replied
    Originally posted by golden_boy View Post
    It's not bad at all. The main feature of the level, ie the fact it's a maze, is also its main weakness though. Personally I like more typical find-the-key gameplay better.

    Anyway, good job. I played it three or four times, forgot to record a demo, but I hope to provide one still :-) Unfortunately I always die eventually, usually because I run out of ammo or something. There is probably a trick to finishing it quickly.

    Coloured lighting is nice. I also liked the quirky humour. The parts that are not maze were actually pretty good, so I'd really like to see a more typical SP level from you sometime.

    Have you tried the Quake mod Qonquer? It's a survival mod that spawns more and more monsters in the map (in waves) and the goal is to survive as long as possible. The maps are specifically made for the mod. I was slightly reminded of that even though it is different.

    Qonquer
    Thanks This level is basically an expanded "Dimension of the Dim" (on Quaddicted), but with wormholes, taunt screens and time-limits. Same concept, though.

    The trick to beating it is to study the map layout and plan routes to collect ammo; how to best use the Quad (combined with the element of surprise), and basically get back to the upstairs area where you can feed the rest some pineapples and have your smoke.

    @ Turtlevan; I could post the 4:52 demo here but it would be too much of a spoiler. Instead, here's a walkthrough type demo where I revealed some of the more important tactical shortcuts, weapons and power-up locations. I hope I didn't reveal too much

    Here's the link:

    http://www.quaketastic.com/upload/fi...alkthrough.zip

    NOTE: If you'd like, I can send the 4:52 demo on request. My email is [email protected], or you can send me a PM on here.

    To go on, yes I like "survival" style maps with many active enemies. I'll download that mod and give it a try, thanks for the tip! I like the puzzle-aspect of gameplay as much as the next guy (keys and such), I just don't like the fact that every time I play a level I know the monsters will always be in the same place waiting to ambush me. In EP, no two sessions are ever quite alike and I find that this dampens the monotony factor somewhat.

    I don't think I'll make another level, though (and the crowd cheers).
    Last edited by Pvt. Gerpsnot; 11-20-2011, 03:37 AM. Reason: added link to walkthrough.dem

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  • turtlevan
    replied
    Originally posted by Pvt. Gerpsnot View Post
    P.S. Send me a demo! My record time is 4:52.
    Could you please post a link to this demo you speak of. I will download your map & demo and make a nice QUAD HD movie for you

    Leave a comment:


  • golden_boy
    replied
    It's not bad at all. The main feature of the level, ie the fact it's a maze, is also its main weakness though. Personally I like more typical find-the-key gameplay better.

    Anyway, good job. I played it three or four times, forgot to record a demo, but I hope to provide one still :-) Unfortunately I always die eventually, usually because I run out of ammo or something. There is probably a trick to finishing it quickly.

    Coloured lighting is nice. I also liked the quirky humour. The parts that are not maze were actually pretty good, so I'd really like to see a more typical SP level from you sometime.

    Have you tried the Quake mod Qonquer? It's a survival mod that spawns more and more monsters in the map (in waves) and the goal is to survive as long as possible. The maps are specifically made for the mod. I was slightly reminded of that even though it is different.

    Qonquer

    Leave a comment:


  • Pvt. Gerpsnot
    replied
    P.S. Send me a demo! My record time is 4:52.

    Leave a comment:


  • Pvt. Gerpsnot
    replied
    Thanks for the tips, guys. I guess it doesn't get any easier than Fileswap so I uploaded it there. The link is:

    FileSwap.com : EP_11-01-11.EXE download free

    I used the Microsoft Iexpress program to archive the files, it compresses better than traditional archivers. It's a self-extractor and you can point it to c:\quake\id1\maps.

    The files inside are:

    extraction.bsp
    extraction.lit
    extraction.txt

    If you'd feel safer downloading a conventional .ZIP archive, it's located here:

    http://www.quaketastic.com/upload/fi...extraction.zip

    ...and the docs are at:

    http://www.quaketastic.com/upload/fi...raction_01.txt

    Note: you may have to right-click and choose "Save as" to download the zip archive.

    Screenshots:

    Northeast sector:


    Shot at 2011-11-17

    Central Supply (2nd map location):


    Shot at 2011-11-17
    Last edited by Pvt. Gerpsnot; 11-17-2011, 06:22 PM. Reason: Addition of screenshots

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  • golden_boy
    replied
    Quaketastic.com is a file hoster for Quake-related stuff. You can simply upload it there. As it's only a file archive, it isn't picky at all.

    The magic word is ilovetheshubhub.

    Do post a link here though. You could also post it at inside3D.com forums in the "What are you working on" thread.

    I'd like to give it a try. I'm sure others would as well.

    Is there some custom QuakeC code to your project? If so, people at inside3D would definitely be interested.

    Even so, post it - I'll play it.

    Leave a comment:


  • Lerster
    replied
    just post your map anywhere, and post some screen shots via upload shots to some image shack or whatever site, and just copy the forum img code to paste here.

    Same with the map, fileswap.com is good for small file uploads. Just toss it in ur post the link. Copy/paste. done.

    As i said before there are lots of people on this site that do play the single player maps, and if they enjoy it they would likely make a section about it.

    Or you could always contribute and make a guide to "the tool" you used... i'm too lazy to scroll up, for future map editing pplz.

    ~Cheers, goodluck.

    Leave a comment:


  • Pvt. Gerpsnot
    replied
    Originally posted by Lerster View Post
    You'd prob be better off posting it here.

    As there are lots of people on this site that do play map mods, and such.

    An you'd prob get more response here as well, as well as if some of the more "noticable" ppl on here, liked it they may post it with screens on the main page.

    ~Cheers.
    How would that be done anyway? Thanks for your prompt reply, btw.

    Edit#1: I think I found out how to upload, not sure if it's gonna work.

    Edit#2: Lol this map will probably be laughed out of the park. I went to the downloads section and there are too many maps that are well-made. They'll not want to lower their standards for my level, so the original question still stands....

    ... namely, does anyone know of another (less picky) site where a person can upload their work?
    Last edited by Pvt. Gerpsnot; 11-16-2011, 07:51 PM.

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  • Lerster
    replied
    You'd prob be better off posting it here.

    As there are lots of people on this site that do play map mods, and such.

    An you'd prob get more response here as well, as well as if some of the more "noticable" ppl on here, liked it they may post it with screens on the main page.

    ~Cheers.

    Leave a comment:

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