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Best Quake Mod Ever
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golden_boy try the retribution of the conescript in the quake injector data base it has a rpg like game play. personally it was not for me when i play quake i just like to kill things. (i tryed doom 3 but they had me point my gun at some one to tock to some one and i turned it off im hear to kill not chat lol )
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Hello Seven.
You're right, some of the things I suggested are reminescent of RPGs. And I do like to play them.
But most RPGs don't have the combat of a real shooter game such as Quake.
A mod has a little bit of freedom - so why not include some more rewards for exploration than just another pack of shells?
I'm not talking about removing the combat of Quake - I'm talking about adding optional things around the combat that the player can do when he wants. Kill things for half an hour, then do something else for a while, in the same game. Then kill some more.
You see, the killing remains unchanged.
That does not automatically make it an RPG. It just makes it a shooter with a little extra.
Scout's Journey, btw, might come across as sci-fi from the military base level screenshots, but that's just one of five locations.
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Hello gb,
I can read between your lines that you should try a good role-playing game.
... hundreds of collectable things (motivation)
... dungeons with challenges
... not only stupid killing all the time (magic)
... more interactions, exploration, platforming and trading
There are games I would like to suggest you, but you surely already played them all
Then on the other side, I sometimes wonder why you are working on a sci-fi ambience game, when your heart is longing for fantasy ambience ?
But I guess you have good reasons and fantasy is only when it comes to Quake.
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I'd play more Quake if there was more stuff to do - especially more interaction besides just shooting things.
I like the shooting, but I get quickly bored of it since it's rather repetitive.
Keep the shooting for people who like it, but add more possibilities for exploration, platforming, and stuff like trading.
Also, more and more interesting weapons. And Lovecraftian tomes full of forbidden magic. And collecting trophies and achievements to keep the motivation up.
Oh, and mini dungeons full of great and unique gear, such as Diablo 1's Chamber of Bones etc., that you could visit whenever you want a real challenge.
[ame]http://www.youtube.com/watch?v=FD42AMUooyA[/ame]
Just more stuff to do would be great.
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I'm a single-player gamer, so the best mod I could imagine for me would simply be the most atmospheric SP campaign possible. And it has to be available for old softwaremode Quake, no features that require an updated client.
I'd imagine something like Tim Burton or McGee's Alice meets Quake, that would be great.
And it needs to have DMSP mod included.
Or maybe a more playable version of Half-Quake.
[ame=http://www.youtube.com/watch?v=9uoCm4w5Nk8]Halfquake Sunrise Trailer - YouTube[/ame]
Just the most surreal and scary stuff you can come up with
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Once, i won a hammerhead controller that had force feedback, i tried to play with it in quake but it truly sucked donkey balls.
I cannot see how people use those things for gaming.
Though, a rumble pack for quake DOES sound familiar... maybe someone has done this in the past..
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i know everyone plays with a mouse and keyboard but for throws of us that like controllers i wish there was a rumble pack so i could feel the earthquakes and bombs exploding
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Me too, I would really like to have an "All Quake" mod. Speaking of Generations from Quake 3, do you know where I could download this mod? I tried to search for Generations but I couldn't really find it.Originally posted by LambentHammerBurst View PostI love "Generations" for Quake 3.
I've love to have a "All Quake" mod.
Every weapon from Quake 1 + Expansions
Every weapon from Quake II
Every weapon from Quake III + Expansions
Every weapon from Quake Wars
Every weapon from Quake 4
have the pickups randomly swap between their various different versions each time they respawn after pickup (they will share ammo though - Q1 RL gets same ammo as Q3's).
Then have Team Wars where each team gets weapons from their games.
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Hello Amon26,Originally posted by Amon26 View Postsomeone? anyone?
I think you should post questions directly in gnounc´s mod thread.
As far as I remember ceriux also had issues at first try, but then Spike and gnounc helped him.
So they surely will help you too.
Hello OoPpEe,Originally posted by LambentHammerBurst View PostI love "Generations" for Quake 3.
I've love to have a "All Quake" mod.
Every weapon from Quake 1 + Expansions
Every weapon from Quake II
Every weapon from Quake III + Expansions
Every weapon from Quake Wars
Every weapon from Quake 4
have the pickups randomly swap between their various different versions each time they respawn after pickup (they will share ammo though - Q1 RL gets same ammo as Q3's).
Then have Team Wars where each team gets weapons from their games.
well, you got it all in your hands my friend. Your skills are very good and you will be able to do this.
Problem are the models itself, they would have to be remade from scratch due to legal reasons.
But as you know, all Q1 and Q2 weapons have been recreated already. Q3 maybe in generations. Q4 I do not know.
The qc base you already have done yourself in your unnamed mod.
So it should be very doable for you.
....but imagine how many weapons that would be and you would have to scroll a lot.
Best wishes,
Seven
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I love "Generations" for Quake 3.
I've love to have a "All Quake" mod.
Every weapon from Quake 1 + Expansions
Every weapon from Quake II
Every weapon from Quake III + Expansions
Every weapon from Quake Wars
Every weapon from Quake 4
have the pickups randomly swap between their various different versions each time they respawn after pickup (they will share ammo though - Q1 RL gets same ammo as Q3's).
Then have Team Wars where each team gets weapons from their games.
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I have an idea for you... You should attach a cheetah to a zombie... (Then a zombie would move very quickly!) lol I have another idea... You should attach a rocket to a rotfish. The rotfish would move so quickly that even Sonic would be impressed! No, I'm serious! It's good to be creative.Originally posted by MadGypsy View PostI left out zombies cause they don't move a whole lot and obviously a rotfish would be equally useless.
I like that statement... It's kinda like saying: "I just thought of a Superbowl to this Superbowl." I didn't mean to go off-topic, but I really liked that statement. It's kinda like playing a word game. Moving on... This is a great thread. Keep those posts coming!Originally posted by MadGypsy View PostI just thought of a mod to this mod ...lol
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What about a pacman mod?
floating bullets could be the average dots and a gun to fire them would represent the power pellets. The AI could be revamped to hunt (with a kind of "we know where you are" system).
I'm torn between a standard time limit to attack after "eating a power pellet" (like pacman) or just dumping not enough bullets into the board. Maybe the latter and to balance it out you get points for all your remaining bullets. This would of course deter killing and promote running, so maybe the other way is better
create a splash screen that emulates the pacman one but Quaked. Like the 1 player button can have a shambler {RAWG} instead of the {ba-boink}
as the levels increase the standard pellets become better bullets and the power pellets become better guns and you move up a notch on the monster chain
dog & grunt
grunt & ogre
ogre & enforcer
enforcer & wizard
wizard & demon
demon & shambler
shambler & vore
somethin like that, or maybe 3 types per map would be better
I left out zombies cause they don't move a whole lot and obviously a rotfish would be equally useless.
maybe the board could even be heavily laden with traps or something, giving quake man something to watch out for but also giving him something to use as a weapon if he can draw the "ghosts" into it.
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I just thought of a mod to this mod ...lol
x amount of players are the ghosts and 1 player is Quakeman....totally the same game as I stated above otherwise.Last edited by MadGypsy; 02-02-2013, 03:30 AM.
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okayyy gnounc's mod looks really cool, but how the heck do i download it?! again with the weird packaging/git stuff?. so confusing!
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