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  • Spirit
    replied
    It is not trivial at all. Otherwise please share the wisdom, Mindfields...

    This is actually one of the topics I would really love to document better. Maybe once the http://www.quaddicted.com/library/ is a bit more populated.

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  • Syluxguy28O3
    replied
    facinating....

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  • Silikone
    replied
    Originally posted by Mindf!3ldzX View Post
    The information seems trivial.
    Yes, but as a fanboy, I have an urge to know the history and what I missed when I was too young to to intellectually browse the internet.

    Originally posted by R00k View Post
    I smell fish..
    Anything wrong?

    Leave a comment:


  • Amon26
    replied
    I used to have a PCgamer CD that had the .91 shareware of Quake. The console text was more squared away, actually the font in Qrack is very similar to it. I also remember the checker wood textures in places like e1m2 having a more subdued look. Other than that it was identical.

    .81 is a beta that's been floating around online for a while. The textures on all the gibs were designed to look like parts of the player. (torso had his armor, chunks of the thigh had his thigh-pads, etc) so its funny to gib a dog or scrag Maps have slight differences or some of the crates are just slabs of sandstone. Teleport effects are just a singular green/yellow sprite that looks sort of like a bfg blast in reverse. The original Shub Niggurath battle was more akin to the Doom2 boss battle. Again, nothing too different from the final version.

    Qtest had totally different weapon models for everything. The shotgun looked beefier, had iron-sights and a more robust, rigged forestock. The Super Shotgun was just two thick black barrels. The nailgun resembled an uzi and was textured in a nondescript brown. The Supernailgun was a big rotating drum/hexagon with brown texture and ridges. The grenade Launcher was just a long grey/beige tube and the rocketlauncher was about the same shape as the final, but had the same light grey/beige coloring. The HUD was styled to look like diamond-plate metal with bold hard-edged numbering instead of the leather/runic feel of the final version and the player's face was more....squinchy.

    Any further back from that and all we have to go on is magazine scans

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  • Mindf!3ldzX
    replied
    The information seems trivial.

    Leave a comment:


  • R00k
    replied
    I smell fish..

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  • Silikone
    replied
    Ok, I managed to find QuakeS 0.91 and QuakeS 1.0 on the far edges of the internet. I also found a changelog that covers everything up to 1.01. Great! I still haven't seen anything between that and 1.06, so I am going to assume that those were internal versions tested by Id Software.
    I'm still not certain about the registered version. Was it originally released as version .91 as well? Other sources seem to hint that Quake was fully released as 1.01, which I find confusing.

    Leave a comment:


  • Silikone
    replied
    Originally posted by Spirit View Post
    The changelog is included in your Quake's README.TXT
    That one seems to cover an update from 1.01 to 1.06. Were there any versions in between? What about changes from earlier releases?

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  • Spirit
    replied
    The changelog is included in your Quake's README.TXT

    Leave a comment:


  • Silikone
    started a topic Quake version history

    Quake version history

    I'm used to playing Quake version 1.06 and past that, but I have never really seen what has changed before. I haven't been able to find a well-documented changelog that covers everything from the official release of the game, perhaps some beta versions too. Also, where can I download the original release of Quake shareware?
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