As I wrote in another post I am getting into Quake 1 again after a hiatus of ~7 years. I would also very much like to create my own levels.
I have a little bit of previous experience, I did some very simple levels a couple of years back, I forgot what tools I used back then.
My question is, what is the best way to create own levels in 2012? And, what would be some places where I can get into this again and learn more, especially regarding that we have 2012?
I stress 2012 because some of the old tools I at least remember the name from, seem to be completely outdated, or have not been developed on for a decade or so. F.e. I tried Quoole and this was a trainwreck, especially under Windows 7. I couldn't even install it correctly.
What is currently the best tool for Quake 1 level design? Would love to hear your recommendations and thoughts. And are there tutorials or sites you can recommend?
If Linux is the way to go, so be it, but I would like to develop under Windows 7 if at all possible.
My goals are at first: simple, stand-alone levels using only monsters and textures from Quake 1.
The levels will be intended for single player, I don't want to make deathmatch maps.
I also have a mid- to long-term goal, I want to make a connected series of levels with custom textures and maybe even one or two custom monsters. I don't know how realistic this is but this is what I am aiming at in the long run.
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My specs: I play on a Vaio laptop with GeForce 9300 M GS, Core2 Duo @ 2.4 GHz, Windows 7
I have a little bit of previous experience, I did some very simple levels a couple of years back, I forgot what tools I used back then.
My question is, what is the best way to create own levels in 2012? And, what would be some places where I can get into this again and learn more, especially regarding that we have 2012?
I stress 2012 because some of the old tools I at least remember the name from, seem to be completely outdated, or have not been developed on for a decade or so. F.e. I tried Quoole and this was a trainwreck, especially under Windows 7. I couldn't even install it correctly.
What is currently the best tool for Quake 1 level design? Would love to hear your recommendations and thoughts. And are there tutorials or sites you can recommend?
If Linux is the way to go, so be it, but I would like to develop under Windows 7 if at all possible.
My goals are at first: simple, stand-alone levels using only monsters and textures from Quake 1.
The levels will be intended for single player, I don't want to make deathmatch maps.
I also have a mid- to long-term goal, I want to make a connected series of levels with custom textures and maybe even one or two custom monsters. I don't know how realistic this is but this is what I am aiming at in the long run.
==
My specs: I play on a Vaio laptop with GeForce 9300 M GS, Core2 Duo @ 2.4 GHz, Windows 7
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