Does such a mod exist? Having 99 health and running over a 25 pack is pretty gay.
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Do not auto pick up health.
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Originally posted by grave_digga View PostDon't run over it...
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Just write a mod
if (self.health < 76)
{
//guts
}
or if you want "fancy"
Code:()float sick; if(self.health > 75) sick = 0; switch (sick) { case 0: centerprint("Your health is fine"); break; default: //guts }
Last edited by MadGypsy; 07-01-2012, 07:26 AM.
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Originally posted by MadGypsy View PostJust write a mod
if (self.health < 76)
{
//guts
}
or if you want "fancy"
Code:()float sick; if(self.health > 75) sick = 0; switch (sick) { case 0: centerprint("Your health is fine"); break; default: //guts }
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Best reply to your OP was grave_digga´s suggestion.
And yes, of course there are mods that change the health management.
But you will never find a mod that only changes this. Mod´s tend to change different things at once, you know ?
MadGypsy´s reply is quit useless, because Quake handles health boxes very different.
First look into the source to understand how something is done, before trying to change something.
Health boxes are pickable entities. They can be "touched".
They dont act actively. They are passive just like all.
So using "self" is wrong. It must be "other".
Secondly, if you look into the source, you will see that all 3 health boxes are handled with the same touch function.
Keeping this in mind will lead to problems with the rotten box (= 15 healamount), and the mega box (= 100 healamount).
You must make use of the "healtype" float and extend its handling to get a proper mod.
If you read through the source code you will see what to change to get what you want.
So always be sure to understand how something is done, before trying to change it.
That is an "unwritten" rule.
Sidenote: Imagine you want to prepare for an endboss fight, and you have 78 health.
You will never be able to get your max health back.
So again:
grave_digga´s suggestion is the best so far.
And you should ask yourself:
Are you familiar with the game quake one?
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I used to have a mod that only picked up what you needed in terms of health and ammo. If you had 95 health, you only picked up 5 from the health pickup and the rest stayed on the ground. Same with ammo. Then my computer crashed and had to reformat...lost the mod forever.
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Hello PRIMEVAL,
That sounds nice, but it changes the original gameplay-idea a bit...
The same idea has been realized with backpacks:
A calculation has been implemented in the backpack´s touch function:
The extended function checks how many of the picked up ammo type you "need".
It gives you the maximum possible amount (max = 5 pcs. per backpack of course)
and the player dopped a new packpack with the "rest" in it.
You have 2 minutes time to come back and pick that new dropped backpack, if you shoot with that weapon to pick the rest up.
That is a neat idea, but changes the gameplay in my opinion...
A very nice mod though !
This backpack mod is still available.
Kind regards,
Seven
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I would do something as trivial as "Small Health Pickups Respawn" , DONE. Negating the problem of DUR-D-DUR I have 99health "and I gotta get past this spot without touching the fn HEALTH!?!?! Noooooooooooooooooooooo"
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