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  • Lardarse
    replied
    It also supports custom skins, but they need to be renamed differently...

    And it supports more than TGA. It supports PCX natively as well, and JPG and PNG are supported with the correct libraries (that come supplied)
    Last edited by Lardarse; 06-02-2006, 03:03 PM. Reason: More info

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  • Baker
    replied
    Yeah, place them in c:\quake\id1\textures. I believe the current stable build (Aug 2005) of DarkPlaces only supports TGA, but some newer builds support PNG, I've heard.

    So you can go to the Quake Retexturing Project (http://facelift.quakedev.com) and download their TGA set and put them in c:\quake\id1\textures and you'd be all set.

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  • foq
    started a topic quick question

    quick question

    does darkplaces support custom textures?
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