As some of you might have already guessed by my earlier posts, I am new to Quake mapping (though I am not new to mapping in general).
I have been working somewhat on my own Quake mod.
The idea is to make 3 episodes that contain about 3-4 maps each. 1 episode with a base theme, 1 with a medieval theme, and one with a dark demonic theme.
So far, I have finished making for the most part the intro level (where you select difficulty and episode) and parts of the first map for the first episode.
EDIT: Because the old gameplay videos are no longer representative of the mod they have been removed from this post. Here is a more recent video:
[ame=http://www.youtube.com/watch?v=oIp9rUz5W8s&feature=player_embedded]Shroudghoul for Quake-Work in progress3 - YouTube[/ame]
As you can see I used Darkplaces while recording the video.
Well, is this worth anything? Or does it suck monkeyballs?
EDIT: Shit I forgot. The story!
Since I am going to type this as fast as I can before anyone sees the un-edited thread I won't go into super details. The story happens after the events of the original Quake. There is a demon thingy that goes by the name of Shroudghoul (the MOD is in fact called "Shroudghoul for Quake") who want to take over the world. You find your way into a secret place somewhere where you discover gates to blah blah blah...
I will explain the story in a bit more detail later.
EDIT: After having watched the video again on youtube it appears that the messages are too small to read properly. In case you are wondering they say the fallowing:
First message: "Shroudghoul: Welcome to my domain!"
Second message: "Shroudghoul: Select your difficulty!"
The next four messenges near the slipgates are about Shroudghoul's comments on each difficulty where he mocks or praises you depending on the difficulty level. His comments are as fallowing:
Easy: "Easy? Coward!"
Normal: "Normal? Fair enough."
Hard: "Hard? Impressive!".
Nightmare: "You bet this will be a nightmare!"
The last 4 messages are about the episodes in the mod. The first message you get after selecting a difficulty level says "Select your episode!".
The other 3 appear when entering near a slipgate that takes you to an episode and informs you about the episode name. The episode's names are:
Episode 1: Perfection Punishment!
Episode 2: The Devil's Labyrinth...
Episode 3: The End of Everything...
EDIT: Ok, I have made a lot of progress in my mapping.
Also, in a interesting twist of presentation the mod will be presented as if it were one of those CD add-ons that were released for Quake while it was still at the hight of its popularity.
This means that I actually designed CD covers that will come with the folder that the mod will be in, as well as a readme/manual to make it appear as if this were a real CD add-on that actually existed.
Plus it will allow me to make my own personal fantasy of actually creating a new Quake game a reality, since I intend to print these and burn the mod into a actual game disc when it is finished!
In fact, I might even do so later tonight and then show you guys (the actual CD will still be empty though, obviously)!
For now I can only show you the digial version, though. I tried to make it so that they look like real video game covers. Here they are:
These are obviously first drafts, though I personally rather like the back cover. I might change the front cover though, since it doesn't look very impressive. If any artist is willing to create a cooler front cover that would be super.
EDIT: Ok guys, I just went a step further and created a whole game manual in PDF format that is suppose to look like a real manual that you would expect to see come with a game. It includes things such as the story and descriptions of the new features.
You can read the manual online here: http://www.scribd.com/doc/149386611/...r-Quake-Manual
The actual file itself will also come with the mod itself once it is finished.
Also, this mod now uses the Quoth mod for the more monsters and mapping features.
EDIT: Also, I have made some changes to my Qukeblast website to make it easier for those interested in getting updated about the mod. In addition to the site now having a whole page about this mod which you can find here you also now have the ability to subsribe to my site so that you are automatically alerted when there are updates. This also will inform you when new reviews for other peoples mods/levels are released by the way.
Thoughts? Comments?
I have been working somewhat on my own Quake mod.
The idea is to make 3 episodes that contain about 3-4 maps each. 1 episode with a base theme, 1 with a medieval theme, and one with a dark demonic theme.
So far, I have finished making for the most part the intro level (where you select difficulty and episode) and parts of the first map for the first episode.
EDIT: Because the old gameplay videos are no longer representative of the mod they have been removed from this post. Here is a more recent video:
[ame=http://www.youtube.com/watch?v=oIp9rUz5W8s&feature=player_embedded]Shroudghoul for Quake-Work in progress3 - YouTube[/ame]
As you can see I used Darkplaces while recording the video.
Well, is this worth anything? Or does it suck monkeyballs?
EDIT: Shit I forgot. The story!
Since I am going to type this as fast as I can before anyone sees the un-edited thread I won't go into super details. The story happens after the events of the original Quake. There is a demon thingy that goes by the name of Shroudghoul (the MOD is in fact called "Shroudghoul for Quake") who want to take over the world. You find your way into a secret place somewhere where you discover gates to blah blah blah...
I will explain the story in a bit more detail later.
EDIT: After having watched the video again on youtube it appears that the messages are too small to read properly. In case you are wondering they say the fallowing:
First message: "Shroudghoul: Welcome to my domain!"
Second message: "Shroudghoul: Select your difficulty!"
The next four messenges near the slipgates are about Shroudghoul's comments on each difficulty where he mocks or praises you depending on the difficulty level. His comments are as fallowing:
Easy: "Easy? Coward!"
Normal: "Normal? Fair enough."
Hard: "Hard? Impressive!".
Nightmare: "You bet this will be a nightmare!"
The last 4 messages are about the episodes in the mod. The first message you get after selecting a difficulty level says "Select your episode!".
The other 3 appear when entering near a slipgate that takes you to an episode and informs you about the episode name. The episode's names are:
Episode 1: Perfection Punishment!
Episode 2: The Devil's Labyrinth...
Episode 3: The End of Everything...
EDIT: Ok, I have made a lot of progress in my mapping.
Also, in a interesting twist of presentation the mod will be presented as if it were one of those CD add-ons that were released for Quake while it was still at the hight of its popularity.
This means that I actually designed CD covers that will come with the folder that the mod will be in, as well as a readme/manual to make it appear as if this were a real CD add-on that actually existed.
Plus it will allow me to make my own personal fantasy of actually creating a new Quake game a reality, since I intend to print these and burn the mod into a actual game disc when it is finished!
In fact, I might even do so later tonight and then show you guys (the actual CD will still be empty though, obviously)!
For now I can only show you the digial version, though. I tried to make it so that they look like real video game covers. Here they are:
These are obviously first drafts, though I personally rather like the back cover. I might change the front cover though, since it doesn't look very impressive. If any artist is willing to create a cooler front cover that would be super.
EDIT: Ok guys, I just went a step further and created a whole game manual in PDF format that is suppose to look like a real manual that you would expect to see come with a game. It includes things such as the story and descriptions of the new features.
You can read the manual online here: http://www.scribd.com/doc/149386611/...r-Quake-Manual
The actual file itself will also come with the mod itself once it is finished.
Also, this mod now uses the Quoth mod for the more monsters and mapping features.
EDIT: Also, I have made some changes to my Qukeblast website to make it easier for those interested in getting updated about the mod. In addition to the site now having a whole page about this mod which you can find here you also now have the ability to subsribe to my site so that you are automatically alerted when there are updates. This also will inform you when new reviews for other peoples mods/levels are released by the way.
Thoughts? Comments?
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