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  • #16
    Thanks. Unfortunately I can't play it since my PC is still confiscated (almost 4 months have passed)

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    • #17
      Originally posted by Seven View Post
      Unfortunately the AOP source has not been released (as Nahuel said), and the reversed enginered progs.dat cannot be officialy uploaded I guess.
      maybe i can "rewrite" all the AOP from v 1.06, obviously i will not use reversed enginered!! (how do you think that ?) i will rewrite all the functions using my qc skills
      wait for my aop qc versions
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

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      • #18
        I know your skills Nahuel
        The result would even be better than Abyss of Pandemonium

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        • #19
          Originally posted by Seven View Post
          Hello,

          I made a small mod for "AOP - The Final Mission v2.0" that adds a separate skin for the lightning-gun-enforcer.
          It is not a QC mod. It adds skin "1" to function "monster_lenforcer" via .ent files.

          Unfortunately the AOP source has not been released (as Nahuel said), and the reversed enginered progs.dat cannot be officialy uploaded I guess.

          DOWNLOAD

          Have fun with this small addon.
          Seven
          Woah, tested at the home of a friend and works perfectly! Seven you are a hero like always.

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          • #20
            I've tried that method for enabling HD textures and doesn't work. Perhaps if somebody can make me an example in the notepad. For example the texture sfloor_46 in original quake is called sfloor4_6. How I'd do the change?

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            • #21
              I've tried and retried. DOESN'T WORK!!!

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              • #22
                "Try" again.




                Maybe this helps: click me

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                • #23
                  It works now

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