I'm playing through the Navy SEALs mod and noticed there isn't any music in the NS levels, even though the music works fine in regular Q1 levels within NS as well as videos of NS in Youtube.
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How to have music in mods?
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As a general Darkplaces rule music tracks go in :
[Quake/Darkplaces/base folder]...\id1\sound\cdtracks
and are named :
Track001.wav - Usually start screen
Track002.wav
Track003.wav - This track is reserved for the intermission/stats screen
Track004.wav
Track005.wav
etc...
You can convert them to .ogg files to save space with little or no loss to sound quality, depending on the source file.
Other engines may differ slightly and I think there may be a console command too.Username : Atomic Robokid on Steam
Please check out my Quake made things:
https://www.indiedb.com/games/run-over
https://adam-freeman.itch.io/hazard
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Oh, ok.
Quakespasm uses a slightly different setup :
...\id1\music
And the tracks are named :
Track01.wav - Usually start screen
Track02.wav
Track03.wav - This track is reserved for the intermission/stats screen
Track04.wav
Track05.wav
etc...
Notice the tracks end in 01 instead of 001.
Hope this helps, I haven't played the mod you are using, there is a chance that the maps don't call on a track to play.Username : Atomic Robokid on Steam
Please check out my Quake made things:
https://www.indiedb.com/games/run-over
https://adam-freeman.itch.io/hazard
https://adam-freeman.itch.io/diver
https://adam-freeman.itch.io/beyond
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Note that using that "music" folder also works with DarkPlaces. Generally, that's the place to put music track files if you want them to work with all Quake engines that can play them.
Also: if you're playing a mod (let's say for example it's in folder "foo") then the music for that mod goes under that mod's folder instead of id1 (for example in "foo\music").
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Is your music volume turned up in-game? :-)
You could share a screenshot of what your file & folder layout looks like, that might help us see what's up.
Adam also has a good point though... a map may not have music track. I know that YouTube video has music, but maybe they're playing a different map than you, or perhaps they layered the music into the video separately. Which map are you playing?
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The Navy SEALs mod only have 3 maps. The video only showed 2 maps, and both had music. It's clear that the music is not layered in because it restarted when the dude types in "map nse1mx" and the end screen music plays too. But there's no music in all the 3 maps I played, although there's music when I play on Quake maps while inside the mod.
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PikaCommando, why dont you read what the console prints?!
All of the original Navy seal maps use music:
navy start map: track 4
ns1m1: track 1
ns1mx: track 1
breakout: track 1
You say you start quakespasm, fire up your navy seals map and dont hear any music.
Yes, that is correct. Navy seals has no music tracks included. Quakespasm will tell you which track file the navy seal map wants to play. See list above.
track 4 is available in original quake. So the navy seal start map plays music just fine as long as you have the Quake CD in your drive or use external music files for Quake.
track 1 is NOT available in original quake. Quakespasm console will tell you that it cannot find track 1. That is why you cannot hear track 1. Because it does not exist.
If you want to hear the same music as the youtube clip has, then make a copy of track07.ogg and rename it to track01.ogg. That is it. Next time you fire up your navy seals map you will have the exact same music as the youtube guy: track 7 renamed to track 1.
Note:
The console will alwas inform you when something is not right or missing. So read it.
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