Announcement

Collapse
No announcement yet.

My unfinished and unbalanced WIP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • nahuel
    replied
    hello MadGipsy, i am making a little crazy mod specially for this map

    Leave a comment:


  • MadGypsy
    replied
    Hah .

    Leave a comment:


  • Zop
    replied
    I did it just for the kill count.

    Leave a comment:


  • MadGypsy
    replied
    I would say your demos illustrated that. I had fun watching your demos. At one point you had the ogre stuck in the corner nading himself off the wall. I thought that was slick. You had that perfect sweet spot where the ogre could traceline you but the nade offset was hitting the wall.

    In all reality and seriousness, my girlfriend's contribution to that map were some of the dogs by the regular nail gun. We were watching it together and she said "My dogs " Why did you kill my GF's dogs and make her sad, brah!?
    Last edited by MadGypsy; 05-01-2016, 12:57 PM.

    Leave a comment:


  • Zop
    replied
    One thing about controlling ammo is that subsequent runs simply require less ammo, once the person nows what's what. I came in expecting ammo conservation already (since you mentioned your intent on this thread), so I tried to take advantage of infighting, and triggering the monster teleports to get some telefrags. I don't remember if the demos showed success of these or not, however.

    Leave a comment:


  • MadGypsy
    replied
    @nahuel - GJ!

    I don't know if you did this on purpose or accident but, there is supposed to be a secret door here. Just giving you a heads up in case it was an accident.


    BTW, it works in FTE too. Just the surface ambient is too high. Runs way better in FTE too, for me.
    Last edited by MadGypsy; 04-25-2016, 05:06 PM.

    Leave a comment:


  • nahuel
    replied
    this is my q3bsp convertion of the first release
    https://www.dropbox.com/s/rnem8ol77b...q3bsp.pk3?dl=0

    enjoy the deluxemapping without real time lights

    (darkplaces engine only)

    Leave a comment:


  • MadGypsy
    replied
    I'm speaking of this part...


    for DM I do it like this. Notice the "balcony" has been extended and the stair secret is completely gone. You can just jump across.
    Last edited by MadGypsy; 04-25-2016, 03:38 PM.

    Leave a comment:


  • MadGypsy
    replied
    Hey Zop, thank you for this! I see how you play and now I know how to make this an actual challenge for good players.

    note: Picking up all the guns/ammo on the 1st and 2nd floor turns that suspicious raised ground by the RL into steps that lead to the red armor. 2 things you can be assured of with me. 1) I'll never make it to where you have to rocket jump to get something/somewhere and 2) my doors don't have health, ie...no running around with an axe chopping at walls to find secrets.

    Great job, though. With how you play there is actually way too much ammo.

    Leave a comment:


  • Zop
    replied
    Thanks for the map. Here are two demos I made of me playing it: https://drive.google.com/open?id=0B-...08xQ3JrSDVKd0U

    The first one was about my 15-20th try, including some quick restarts I did from taking dumb damage. The second demo is the win, which was done soon after. The first one is the more amusing one.

    Leave a comment:


  • MadGypsy
    replied
    Haven't been able to sleep so I've been playing with this map.




    Things I did:
    1) created a full fledge deathmatch version
    2) added 2 lights. I might need 1 more
    3) created the end of single player version
    4) unblocked all single player unlockable walls for dm
    5) marked damn near everything NOT_DM
    6) created new geometry for DM to replace unlockable geometry from SP mode. SP and DM version are not identical but, they are in one BSP.
    7) added a little trim

    I've kept the theme I started this map with, where unexpected things happen. I'm getting good at finding interesting ways to hide things in this small space. It's fun to completely change the map to have a better flow for DM while keeping the SP version in tact. This map was already a bit of a transformer I've included more transformations.
    Last edited by MadGypsy; 04-22-2016, 03:18 AM.

    Leave a comment:


  • MadGypsy
    replied
    Absolutely, Nahuel. Do whatever you want. I made the map cause it was fun at the time. That time has passed cause I was never serious about it. I'm releasing it 80% done so other people can have fun.

    There is very little to do IMO

    1) add about 3 lights
    2) reconsider balance
    3) make some indication the map is over.

    Well, that's all there is to do from the standpoint of what I saw as the finished product, anyway. You guys/girls can do whatever you want with it.

    I was going to name the map Gypsy's Playground of Epic Battles and Slaughter (cause I felt that sounds about stupid enough for this map) but, feel free to even name it whatever you want.

    jmappy (the file name) is because I randomly named it mappy, then my gfriend got involved and I saved a duplicate with her first initial (J) added so I wouldn't mess up what I already had. The filename is completely irrelevant to the map.

    edit:

    I forgot, there is 4) in my list above.
    There is a corner of the map that is completely untouched and I intended to simply add shamblers and vores there. The part of the second floor that you cannot get to (without rockets/noclip) is the corner I am talking about. Every other part of the map gets hit 2 or more times. That one corner has no action.
    Last edited by MadGypsy; 04-20-2016, 07:31 PM.

    Leave a comment:


  • nahuel
    replied
    I will port it to q3bsp, and i will add some shaders

    Leave a comment:


  • MadGypsy
    replied
    I changed the link in the OP. The new link includes the .map file. Anyone can do whatever they want with it. All I ask is that you give me some credit for getting you started if you attempt to release it as your own (regardless of how much you did or didn't modify it).

    Use it to learn, make it better, whatever makes you happy.
    Last edited by MadGypsy; 04-20-2016, 07:10 PM.

    Leave a comment:


  • MadGypsy
    replied
    Yeah, I have to work on the balance. However, I posted it cause I don't really care about this. It was just a little side idea for fun. If I get an itch to wrap it up, I'll work on the balance.

    However, there IS more than enough ammo to kill everything. I can beat the level with a couple of shells, about 20 nails and an ass load of rockets left over.

    Did my thing push you in the zombie pit like it is supposed to? I was having a hard time getting it to be in the right spot and I assumed a lot about what people would do right before it happens.

    I'll tell ya one thing, my engine is going to be designed to simply add a teleport flag to monsters, fuuuuck all the triggers and destinations.

    Leave a comment:

Working...
X