Question: When using this map pack with the SMC, since it uses hipnotic via the -hipnotic command line param but is not installed in the \hipnotic folder, which version of the SMC is being used then? SMC-hipnotic or base SMC?
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Originally posted by bfg666 View PostThanks Nahuel but I don't know anything about editing .qc files. I did all this only with .ent file and effectinfo.txt. I looked inside the SMC but didn't find any .qc file. I suppose I'd have to decompile the progs.dat for this but even if I knew how, I don't want to modify the SMC without Seven's consent. I left him a message on his SMC thread and I'm waiting for his reply.
Originally posted by bfg666 View PostAbout that sound line in your code, what is this "1"? The volume of the sound?
Originally posted by bfg666 View PostAlso, I don't know how to precache a sound. I guess sounds from the SMC are precached automatically but the boiling sound is one that I added myself from a free source, so I suppose this one needs to be precached.
Code:void() misc_fireball = { precache_model ("progs/lavaball.mdl"); [COLOR="DarkGreen"]precache_sound ("misc/yourcrazysound.wav"); [/COLOR] self.classname = "fireball"; self.nextthink = time + (random() * 5); self.think = fire_fly; if (!self.speed) self.speed == 1000; };
the invasion has begun! hide your children, grab the guns, and pack sandwiches.
syluxman2803
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I played the first map for a few minutes.
What I did not like was the exaggerated often usage of monsters teleporting directly behind you. It almost felt like the author just discovered this function and wanted to use it at every door or corner now.
It is fine as long as you do not overdo it.
But I like the map geometry and original Quake style and will surely play the next maps. Hoping that monster teleporting in will be used less often there.
@bfg666
Good job on the start map. I like the rain and lava haze. You should also add the lava eruptions from smc.
If you plan to add weather to other Gotshun's maps too, I`d reduce the rain quantity. The performance impact is high in larger maps and you should care about it.
About your question: The hipnotic smc version is used when using -hipnotic as last command for gamedirectories that contain a progs.dat. Hipnotic is also what Gotshun's maps need so all is fine.
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Originally posted by Henry View PostWhat I did not like was the exaggerated often usage of monsters teleporting directly behind you.
Good job on the start map. I like the rain and lava haze. You should also add the lava eruptions from smc.
If you plan to add weather to other Gotshun's maps too, I`d reduce the rain quantity. The performance impact is high in larger maps and you should care about it.
The hipnotic smc version is usedLast edited by Mugwump; 11-28-2016, 04:57 AM.♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
♪ What a glorious feelin' I'm haaaaaaappy again ♪
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Thanks BV. These days I'm focusing on finishing my theme music for the map jam 8 repack ASAP so I can send it to Spirit at Quaddicted, but yeah, there'll be more to come.♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
♪ What a glorious feelin' I'm haaaaaaappy again ♪
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