Adding custom textures is pretty easy, and isn't modding quake (at least in the sense it does not require any new code to be compiled). If you're mapping fever keeps up, one day you will want to make and add your own textures...when that day comes I will be more than happy to help.
As for the monsters walking problem, I would just leave the hell knight bridge alone. Or make the hell knight a demon that can simply hop over the bridge. Or you could even add a monster jump trigger to make the hell knight lunge at the player, skipping over sections of the bridge...
For the shambler room, if you simplify the geometry of the bars in the floor to a simple grid of squares spaced no further than 11 quake units on all sides, the shambler will never have to cross a distance greater than 15.55 units (the hyposyenuse of a right triangle with sides that are 11 units in length.) won't look as pretty, but it should theoretically solve the problem. Might be worth trying just to see...hell, maybe I'll test it tonigh when I get home from work, as long as I don't have to shovel any more damned snow off my deck lol
As for the monsters walking problem, I would just leave the hell knight bridge alone. Or make the hell knight a demon that can simply hop over the bridge. Or you could even add a monster jump trigger to make the hell knight lunge at the player, skipping over sections of the bridge...
For the shambler room, if you simplify the geometry of the bars in the floor to a simple grid of squares spaced no further than 11 quake units on all sides, the shambler will never have to cross a distance greater than 15.55 units (the hyposyenuse of a right triangle with sides that are 11 units in length.) won't look as pretty, but it should theoretically solve the problem. Might be worth trying just to see...hell, maybe I'll test it tonigh when I get home from work, as long as I don't have to shovel any more damned snow off my deck lol
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