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New Quake SP mission - Travail
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Spirit - His sig is Dopefish passing on occasion, letting out various degrees of flatulence. Tom Hall would be proud.
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I just finished this monsterpack.. and what a pack it is! the quality of the maps is just amazing! loved every minute of it.. also the soundtrack really adds a lot of atmosphere.. great job guys!
btw.. nice pic of B.J. at the end
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cool polarite! let us know how it goes so maybe I can suggest to Gunter that he add them to his FVF server
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Very very nice job on those maps !
Just played some of them with peg in coop mode ,lots of fun to explore the levels !!!
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Originally posted by Spirit View PostYou clearly didn't play it. Don't spoil with noclipping but just play it.
I have to collect all runes before my ID1 folder can accept any new pak's...
It's a id's way of telling you first things first
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No idea, I have avatars and signatures turned off in this forum for a reason.
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You clearly didn't play it. Don't spoil with noclipping but just play it.
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Just tried it out, skipped trough it with notarget just to see what's it like, jumped to some random episodes, and I must admit, looks amazingly clean...
Although, I must admit that I think it really stranded from the original Quake theme and idea...
To put in in quotes of Rome, Quake world's supposed to be "fantastical, dark, raw and unsettling environments with twisted and grotesque creatures - something that belongs in an H.P. Lovecraft story."
For what I've seen here, this is more on some hi-tech note...
That's why I appreciate all those mods and add ons, but at the same time can't really say they are better then the gully original one, simply because the original one has that nack of...well, of fantastical, dark, raw and unsettling...
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I just beat it myself, and I have to say that it is one of the best packs I've played. The first episode was far better than the second... So much more details put in the first episode and I liked the overall theme of the first episode better. (base maps don't really suit me) The soundtrack is excellent, the tracks go well with the levels. My only gripe is that it was too short for my taste, and the final boss fight at the end of Episode 2 was a bit unsatisfying. It was also too easy, it seemed that the monsters only attacked you if you got close to them... As far as the overall difficulty goes, I didn't find it too hard (played on Normal). there were some tricky parts, but mostly I survived well. The large amount of vores on some maps can become a nuisance, however.
I agree with Baker and the great attention to detail. So many little things put in there to spice things up. You can really tell the mappers put a lot of effort into these maps.
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I've played a good part of this now and the attention to detail is uncommonly good (big understatement, really).
It is nice that the screenshots don't ruin the many surprises.
The first couple of maps are not easy (use F6 and F9 to quick save and reload). I managed (barely). I think non-hardcore single player types should use easy skill level.
Many of the maps are almost a form of art, even compared with a lot of other impressive maps I've played in the past.
I really wasn't expecting this kind of attention to detail and TLC for each and every part of every single map.
/Most comments on Travail are going to be at the thread at Func Msgboard at http://www.celephais.net/board/view_thread.php?id=60087 -- where the serious single player enthusiasts/mappers hang out.
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nice... very nice work distrans.. I really like the soundtrack for the starting level. Very doomy and fits well with the theme of the level. Can't wait to play some more
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Let's
see if Gunther is at all interested, tho' the presence of an altered progs.dat might be problematic.
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Wow, it looks like the bomb. BTW, I play on gunter's FVF server a lot, and I'm always buggering him to add new maps, but he always says they have to be series, not just a collection of single maps. so, are you interested in letting him use them on his server, fvf.servequake.com? itd be groovy
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