Hey Baker, I finally tried the undergate map since we got DSL some time ago and I now have extended download freedom :-)
Today, using it the second or third time, I experienced something that can only be described as motion sickness while walking around between the cubes with the screenshots on them. I had to stop playing and quit the game.
I never get sea-sick in the real world, I have years of sailing experience and own a boat myself. The only other time I got this was when playing Descent II, I suppose because that game is "real" 3D without even a horizon where up, down etc are all relative.
I suspect it has to do with loss of orientation; the map is very bare, technical, like some kind of cyberspace matrix. It's hard to judge distances, and once between the rows of cubes which all look the same, just cubes of relatively gigantic screenshots, it's very easy to get totally lost. There's no way to tell which row you're in, where you came from etc. Nothing that catches the eye. No visual grouping of the maps either. The screenshots seem very randomly distributed.
It's unplayable for me. :-/ It induces physical pain. The idea is good, but I need something to orient myself in cyberspace.
It would be better if it was a normal Quake textured map, like a building complex with distinctly themed areas, maybe colored lines on the floor, signs, that sort of thing... and a place from where you can see the whole thing at once. Like the various start maps of mission packs etc.
The second factor was the effect of the oversized screenshots. It's like back in school, standing in front of the blackboard and having problems reading your own handwriting because it's relatively much too big. You have no problem to read it from the last row, but standing directly in front of it is disorienting.
This was rather radical, a little scary actually. :-/ Anyone else ever experience motion sickness while gaming? If so, what game/level etc?
When I had a playstation, there used to be warnings about this printed on the games packages. I never took them seriously until recently. They do seem to have a point.
Today, using it the second or third time, I experienced something that can only be described as motion sickness while walking around between the cubes with the screenshots on them. I had to stop playing and quit the game.
I never get sea-sick in the real world, I have years of sailing experience and own a boat myself. The only other time I got this was when playing Descent II, I suppose because that game is "real" 3D without even a horizon where up, down etc are all relative.
I suspect it has to do with loss of orientation; the map is very bare, technical, like some kind of cyberspace matrix. It's hard to judge distances, and once between the rows of cubes which all look the same, just cubes of relatively gigantic screenshots, it's very easy to get totally lost. There's no way to tell which row you're in, where you came from etc. Nothing that catches the eye. No visual grouping of the maps either. The screenshots seem very randomly distributed.
It's unplayable for me. :-/ It induces physical pain. The idea is good, but I need something to orient myself in cyberspace.
It would be better if it was a normal Quake textured map, like a building complex with distinctly themed areas, maybe colored lines on the floor, signs, that sort of thing... and a place from where you can see the whole thing at once. Like the various start maps of mission packs etc.
The second factor was the effect of the oversized screenshots. It's like back in school, standing in front of the blackboard and having problems reading your own handwriting because it's relatively much too big. You have no problem to read it from the last row, but standing directly in front of it is disorienting.
This was rather radical, a little scary actually. :-/ Anyone else ever experience motion sickness while gaming? If so, what game/level etc?
When I had a playstation, there used to be warnings about this printed on the games packages. I never took them seriously until recently. They do seem to have a point.
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