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New Quake SP mission - Early development.

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  • #31
    I am really looking forward to hopping on those boxes.

    You do know that slopes in Quake, if hit with enough speed + jump give you extra shot of travel distance burst in forward momentum.

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    • #32
      Originally posted by =peg= View Post
      are you saying you modified the light tool to make brush-models cast shadows as well???
      Yes. I added 100 lines of code to the light tool. The changes are not final though. Some faces in the world are not receiving any light.

      Originally posted by Paradise View Post
      I am really looking forward to hopping on those boxes.

      You do know that slopes in Quake, if hit with enough speed + jump give you extra shot of travel distance burst in forward momentum.
      Great. Maybe this map will be popular among speed runners!

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      • #33
        Originally posted by judgex View Post
        Yes. I added 100 lines of code to the light tool. The changes are not final though. Some faces in the world are not receiving any light.



        Great. Maybe this map will be popular among speed runners!
        HOLYSHITTHEFUCK, so like when you're done finalizing it will u release this shing to the people? oh and um, what source did u use for it?

        i also want to see the crates,

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        • #34
          Originally posted by metchsteekle View Post
          HOLYSHITTHEFUCK, so like when you're done finalizing it will u release this shing to the people? oh and um, what source did u use for it?

          i also want to see the crates,
          Yes. I will release the new tools when they are done. I am using Tyr-Utils v0.4.

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          • #35
            Originally posted by judgex View Post
            Great. Maybe this map will be popular among speed runners!
            Definitely! Check out this demo I recorded featuring advantages of curved surfaces.
            Attached Files

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            • #36
              Originally posted by Paradise View Post
              Definitely! Check out this demo I recorded featuring advantages of curved surfaces.
              I saw the demo. I think rocket jumping off a slope is a good way to run faster if the slope angle is optimal. I plan to add plenty of slopes to this mission.
              Last edited by judgex; 03-15-2009, 05:31 AM.

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              • #37
                Ya, I had more trix up my sleeve is just that this forum restricts to small attached files, lolz..

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                • #38
                  To finish up with you, I just wanted to see you my first demo:

                  boxhop.zip Download File on FileFront

                  Notice that at end, on that slope I make it as high as two boxes as I land on top of 2nd one.

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                  • #39
                    Wow I didn't think that jump was possible. You jumped two box heights in a single jump. You even landed on the 2nd one. Impressive.

                    If you make a new demo, put it here so I can check it out.

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                    • #40
                      Behind the scenes.

                      I'm developing this mission using Quest and Darkplaces for Linux:

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                      • #41
                        Mixing styles.

                        This picture shows traditional Quake architecture combined with curved architecture:

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                        • #42
                          Quake cannon ball!

                          For fun.

                          ..Quake cannon ball!

                          (notice rune of "strength" was used here)
                          Attached Files

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                          • #43
                            Elevator room.

                            I am proud to bring you the elevator room. I slanted the sides of the lift platform, to give the elevator room more style.

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                            • #44
                              Elevator room.

                              Here is another view:

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