I have to say, if I used Windows, I would use DirectQ.
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Usually Not Afraid of Dogs
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The real problem is the architecture in those maps; it's really not suitable for most engines owing to the huge numbers of vertexes that must be submitted in lots and lots of small batches. That's a failing I've specifically worked to address but it's not 100% there on all hardware (and probably never will be). I know that I'm not the only one who thought roman2 wasn't vis'ed when I ran it first.
Unfortunately there's no easy setting that can address this. Turning fullbrights off (can't remember the cvar so you'll need to check the FQ readme) might help a little, but I suspect that it won't help too much.IT LIVES! http://directq.blogspot.com/
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I like idea behind your post. I want to read more from you. Your thought process is unique and effective.
Colon Cleanse
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r_fastlightmaps 3 in DirectQ should help a lot too; you may not need r_dynamic 0 if you use it (and I defy anyone to spot the difference).
I suspect that the reason why FitzQuake is ungodly slow with dynamic lights is that it uses 3 component in-memory data wich needs to be expanded by the driver to 4 component before it can be uploaded. In the worst case (and this would be driver dependent) it means that every lightmap upload needs a memory allocation, copy and expand to new memory, transfer to hardware, memory deallocation. More intelligent drivers (that support GL_RGB natively) would do better.
There are also clever things you can do with lightmaps (like making them tall-but-narrow) that greatly accelerate the process of uploading modifications.IT LIVES! http://directq.blogspot.com/
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I've been enjoying this on Hell difficulty... or so I thought... turns out it doesn't save the "extra" difficulty in save files. I thought I was doing all right up to the last level, but turns out it was just nightmare difficulty! I've already made a post on the func_msgboard thread about it...
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Well, after some (longer) break I'm full-time on Linux again. From those I tried DP seems to be the best in this OS. So I tried this 3 map pack with it. Not a single problem it seems. I spent something like 15 minutes with each map and I haven't encountered anything strange, like fps drops. But yeah, my hw is not so slow, so it may be a problem only on some peoples machines. Or it may be something else, like people running it on DP beta release. I intentionally use latest official, because some betas produce annoying stutter in some maps. Damaul6 is a good example. 20090709 never stutters in any map for me. But betas apparently fixed small bug with transparent water and GL/RL explosions. One can't have everything.
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