Announcement

Collapse
No announcement yet.

Usually Not Afraid of Dogs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I have to say, if I used Windows, I would use DirectQ.
    Gentoo Linux

    Comment


    • #17
      fitzquake ran it best, but there was still a lot of lag that ruined the experience. Any extra settings to help make it run smoother? Maybe my computer simply can't handle it.

      Comment


      • #18
        turning r_dynamic to 0 might help, but i find it ruins the atmosphere, that's why i use proquake and directq exclusively now as they don't seem to have many fps issues with my computer

        Comment


        • #19
          fitz is really slow with dynamic light styles.. use r_dynamic 0 to turn it off.. DirectQ runs much smoother in that respect!

          edit: oh lolz, metch beat me to it

          Comment


          • #20
            The real problem is the architecture in those maps; it's really not suitable for most engines owing to the huge numbers of vertexes that must be submitted in lots and lots of small batches. That's a failing I've specifically worked to address but it's not 100% there on all hardware (and probably never will be). I know that I'm not the only one who thought roman2 wasn't vis'ed when I ran it first.

            Unfortunately there's no easy setting that can address this. Turning fullbrights off (can't remember the cvar so you'll need to check the FQ readme) might help a little, but I suspect that it won't help too much.
            IT LIVES! http://directq.blogspot.com/

            Comment


            • #21
              I like idea behind your post. I want to read more from you. Your thought process is unique and effective.
              Colon Cleanse
              Teeth Whitening
              Extenze

              Comment


              • #22
                ARWOP is right up there with WarpSpasm, for sure. Ran it with DarkPlaces and experienced no problems. Played SP, DM & Coop, lotsa fun!


                .H*P*D.

                Comment


                • #23
                  Kudos i loved it! need more maps! <3

                  Comment


                  • #24
                    I played last night using directQ, using r_dynamic 0, and turning corpse removal on. Works much better.

                    Comment


                    • #25
                      r_fastlightmaps 3 in DirectQ should help a lot too; you may not need r_dynamic 0 if you use it (and I defy anyone to spot the difference).

                      I suspect that the reason why FitzQuake is ungodly slow with dynamic lights is that it uses 3 component in-memory data wich needs to be expanded by the driver to 4 component before it can be uploaded. In the worst case (and this would be driver dependent) it means that every lightmap upload needs a memory allocation, copy and expand to new memory, transfer to hardware, memory deallocation. More intelligent drivers (that support GL_RGB natively) would do better.

                      There are also clever things you can do with lightmaps (like making them tall-but-narrow) that greatly accelerate the process of uploading modifications.
                      IT LIVES! http://directq.blogspot.com/

                      Comment


                      • #26
                        I've been enjoying this on Hell difficulty... or so I thought... turns out it doesn't save the "extra" difficulty in save files. I thought I was doing all right up to the last level, but turns out it was just nightmare difficulty! I've already made a post on the func_msgboard thread about it...

                        Comment


                        • #27
                          you could also try -nomtex with Fitzquake and Aguirrequake

                          Comment


                          • #28
                            Well, after some (longer) break I'm full-time on Linux again. From those I tried DP seems to be the best in this OS. So I tried this 3 map pack with it. Not a single problem it seems. I spent something like 15 minutes with each map and I haven't encountered anything strange, like fps drops. But yeah, my hw is not so slow, so it may be a problem only on some peoples machines. Or it may be something else, like people running it on DP beta release. I intentionally use latest official, because some betas produce annoying stutter in some maps. Damaul6 is a good example. 20090709 never stutters in any map for me. But betas apparently fixed small bug with transparent water and GL/RL explosions. One can't have everything.

                            Comment

                            Working...
                            X