Well, you know how everything is "jerky" on a coop server with the monsters in coop even with interpolation on.
Today that mystery is 100% solved.
Sigh ...
Two options:
1) ProQuake server 4.29 will not send U_NOLERP for monsters
2) ProQuake client 4.29 will not honor U_NOLERP for monsters
This is probably what DarkPlaces clients had all along that made coop with monsters super smooth even as a client on a server sending that.
Anyway, Gunter ... your mystery died today.
Reference thread: Inside3d Forums :: View topic - Software Quake MDL Frame Interpolation
Today that mystery is 100% solved.
Sigh ...
Two options:
1) ProQuake server 4.29 will not send U_NOLERP for monsters
2) ProQuake client 4.29 will not honor U_NOLERP for monsters
This is probably what DarkPlaces clients had all along that made coop with monsters super smooth even as a client on a server sending that.
Anyway, Gunter ... your mystery died today.
Reference thread: Inside3d Forums :: View topic - Software Quake MDL Frame Interpolation
Comment