Im playing currently single player quake on hard skill. Now i reached E2M3, got all secrets and visible monsters but i still need 6 more monsters. It says Kills 48/54. Is this a bug?
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E2M3 - The Crypt of Decay
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It is an original Quake bug in the QuakeC game logic (progs.dat).
It double counts fish. So if a map has 6 fish, it will show 12 total monsters and if you kill all the fish it would say 6/12, for example.
Ironically, Engine X comes with a fish count fixed progs.dat that it uses instead of the Quake with pretty much that single bug fix. That QuakeC bug is rather annoying.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by grave_digga View PostAh, thanks for the info. I wondered why i couldn't find them. So in any level that has fish the monster count isn't right, right? Im using darkplaces btw.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by grave_digga View Post[Edit]
Or provide your fixed progs.dat would be much easier.
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Although I didn't use this, also of interest:
Quake Info Pool - Classic Quake - QuakeC FixesQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostYep. The engine doesn't matter, all engines interpret the compiled QuakeC essentially the same. Engine X, like JoeQuake/Qrack, prioritizes its own gamedir over the id1 gamedir so I took advantage of that hackily and "injected" a fix when using that engine by including a fixed progs.dat in the engine gamedir with the distribution.
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