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Plant your Heads about 6 feet apart and water thoroughly.
Keep Shaded and feed lots of gibs.
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fuck you could use this for headhunters mod, make a head with the color particles in it at first (to identify it as the master head) and as players bing it heads the model size increases by 1 on the xyz
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Skybox animation stops with rain
Playing other mods/maps gives a rain-think snow-think error
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1.) no, my skies scroll as they should with rain / snow enabled.
It might be a config issue. Plese try my config temporary to see if it works with it. (see DL-link below)
2.) a) playing other maps
Which maps do you mean ? ID1 or fan-made maps ?
I just tested a couple and couldnt find the error.
ATTENTION:
The only thing that you have to be careful with is, if you play a map with the same name (example: start.bsp),
for which you have a rainy start.ent in your ID1/maps folder,
than the engine uses that .ent file for the fan-made map "start.bsp" as well !
This will lead to chaos of course, because the .ent file does not match the map.
Easy solution:
Temporary remove/rename the ID1 start.ent file and start the fan made "start" map.
Create a .ent file with the command: sv_saveentfile
Finish. (the new .ent file will be saved in the fan-made folder)
Then you can put back your ID1 start.ent file and everything works (for BOTH maps).
This is also the case for mission pack 1 +2:
They both have a start map called: "start.bsp"
Thats exactly the same name as the ID1 start map.
This brings issues with romiīs rtlights as well
If you put his ID1-rtlights into ID1 folder, then all mission packīs will use it as well !
That will lead to no error, but will make the look of the map completely wired.
2.) b) playing other mods
Be aware, that if you play a mod, that brings his OWN progs.dat with it, then you will NOT be able to have rain/snow in it.
Because the "progs.dat" from the mod overrides IDīs "progs.dat". And it of course does not have LordHavocīs rain/snow code in it.
So you cannot create weather effects in these mods/maps.
If the source of the mod is included, you can of course do it, by simply following the instructions in post #1 of the TUT.
Adding rain/snow code will not harm the mods mechanic at all.
I think that these are the issue you are referring to.
Hope this answeres your questions.
Please give a reply and let me know if it helped.
Yes moving the .ent file worked
I was running Kleshik and it wanted to start the hipnotic start.
I still have not touched the sky because I want to try those new hires one's I think Ope's working on.
Thank you for all your help
Sorry it was Moon-Drunk and WebAngel
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I still have not touched the sky because I want to try those new hires one's people are working on
Hello bluntz,
The High Res Skies are already done/finished and available.
Please look into this thread and you will find:
- Moon[Drunk]īs
- jeankīs
- webangelīs
- BEEF34T3Rīs are also popular
There are no other High res skies available in this forum for DarkPlaces.
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