Is anyone interested in making maps for a mod called "portal_gun"
See: moddb.com/mods/quake-portal-gun for more details on the mod.
See: moddb.com/members/halm-barte for the latest images of what I'm looking to be extended.
I'm going to start cutting up some prefabs so it'll just be a case of opening up an .rmf in worldcraft and copy & pasting together whatever you want to make a test-chamber.
There are *un-portal-able walls, *emacipation feilds, energy pellets, energy pellet catchers, cubes but no buttons the cubes affect and grated 'illusory' grills. There will be buttons the cubes affect, moving platforms and hopefully 'panels' that rotate.
All that as well as corridors and start/end rooms will be in the pre-fab file so the style can be kept throughout.
I just want there to be buckets of maps.
C'mon ppl, lets make a bad-ass mod ....I'll be at it for a month of sundays on my own.
*I've seen it working but I don't know the values yet. I'll have 'em and get all that in before I release the pre-fab filled .rmf
See: moddb.com/mods/quake-portal-gun for more details on the mod.
See: moddb.com/members/halm-barte for the latest images of what I'm looking to be extended.
I'm going to start cutting up some prefabs so it'll just be a case of opening up an .rmf in worldcraft and copy & pasting together whatever you want to make a test-chamber.
There are *un-portal-able walls, *emacipation feilds, energy pellets, energy pellet catchers, cubes but no buttons the cubes affect and grated 'illusory' grills. There will be buttons the cubes affect, moving platforms and hopefully 'panels' that rotate.
All that as well as corridors and start/end rooms will be in the pre-fab file so the style can be kept throughout.
I just want there to be buckets of maps.
C'mon ppl, lets make a bad-ass mod ....I'll be at it for a month of sundays on my own.
*I've seen it working but I don't know the values yet. I'll have 'em and get all that in before I release the pre-fab filled .rmf
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