You're gonna need to leap some legal obstacles, and it won't be easy. So far it seems your operating off of presumptions,albeit good ones. I'm still pretty sure there is going to need to be a lot more work under the surface of it all (and limiting your scope to DarkPlaces as "free" paths of Quake enlightenment ,at the least, aggravate me.)
DirectQ supports external item textures,model textures,and map textures, and offers 99.9% more compatibility over DarkPlaces in terms of "what hardware it can run on".
With fn Epsilon, and every other user-bundled compilation of other peoples works with a dash and pinch of trivial tweaks labeled as whatever the user has deemed their purpose is.... It's just fn annoying lately. No offense, but if you're trying to make a "Free Quake" that everyone would possible be referred to in order to
1]get quake free
2]actually be successfull +90% of the time some one actually bothers getting our beloved Q1 and wants to run it in 2012.
It won't be with DarkPlaces, you're just gonna generate more people with more questions in regaurds to compilation of other peoples works thats been either slightly (or in a RARE case, heavily) modified version.... of the user like yourself or the Epsilon guy, or the updated SMC some other guy created/modified off of others works.
/end rant
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Q1 SP+MP full & free!!!!!!!!
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Goodies in there:
e2m10:
Retextured it, so take a look.This was the original starting point of the Dismal Oubliette, e2m6.
It was cut for size reasons since it made the .BSP file go way over
our self-imposed 1.4mb limit.
There's even a secret in this little guy.
I created this part of e2m6 in a marathon map-making session. I was
in a hurry to get Quake content-complete and needed something really
fun for the start of Dismal Oubliette. Little did I know that months
later I would have to shed a tear and say goodbye to this little one,
returning the Dismal Oubliette back to its original state which is
what everyone is familiar with today.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. I have included the .map file, but no additional files are
included. If you have Thred, you can load this map up and modify
it. If you do make any changes to this map, please contact me and
let me know so I can see it!
This BSP may be distributed in any form you see fit. Have fun!
DM7: a nice Multiplayer map that never mede it to gold-dunno why - map is complete and hmmmm..
DM8: dont try it, dont know what it meant to be, I copied the quarter to get a ring, but I really dont know waht was on JRs Mind........
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Q1 SP+MP full & free!!!!!!!!
Hi Guys,
this is almost free quake, "almost" cos u still need the shareware pak.
What is it?
Its Quake1 99% complete. How does it work?
Engine: Darkplaces (GPL)
Maps: John Romeros GPL'd maps
Textures: Rygels Texs resized and used for retexturing Romeros Maps
Models: SW pak0.pak has almost all models. Missing: enforcer and hknight-i put some ugly models in, enforcer is female now (wooot?)
Sounds: pak0 + lots of free sounds from the internet
+stuff from openquartz and various artists, cant really remember
press f7 for doom3-style lightning
u can add high-res textures if u like-stick to DP's Manual.
Big Goal is a 100% free quake, but lotta Models r missing
A few can be stealed from Shamblers Castle (D3Mod) but a few had to be made from scratch...
If theres someone out there who knows how to convert the md5 models to DP let me know pls!
There are also some retexturing bugs (for sure), I would be happy if you would post look out for them.
Ok heres the link, pak0.pak (shareware quake) is included, hope that isnt an ubercopyrightviolation
http://lubits.de/AFQuake.zip
Pls test & let me know what u think.
bb,
lulleAttached FilesTags: None
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