to much? i think its very subtle
EDIT:
also, if you think its to much, DP has a neat little cvar that allows you to set how heavy offsetmapping is:
r_glsl_offsetmapping_scale
currently i use 0.05, but lower values give less heavier offsetmapping
EDIT:
also, if you think its to much, DP has a neat little cvar that allows you to set how heavy offsetmapping is:
r_glsl_offsetmapping_scale
currently i use 0.05, but lower values give less heavier offsetmapping
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