Hi, this will be my first venting post. This is going to be off topic but I want to get this out of me because this has been bothering me for some time. This is about my problem with the 3rd sequel of one of my favorite sci-fi horror games, Dead Space. Why, because of the several bugs in the game. I looked online about it, they did report some bugs they encountered but not the ones I encountered. These bugs however only affect the gameplay less, but affect more how I feel about it.
Here is a list of bugs that concerned me:
1. Classic aim bug: to all who don’t what classic aiming is, it’s where the laser aiming interacts with the environment just like in Dead Space 1. However if the classic aim is on, it affects the two weapon tips I know so far: the contact beam and revolver. It makes the misfire which is disappointing but at least center mode works well (center mode is where the laser aim is like a reticle).
2. Limited scavenging spots: in Dead Space 3, you can use a scavenge bot to collect resources so you build items and weapon parts. In the new game+, however, as you get later into the game there will be no more spots for you to scavenge and getting tungsten is hard to get from enemies; but more pots to scavenge will appear if you restart a checkpoint or return after saving and quitting.
3. Missing key cards: this happens when you replay a chapter via chapter select in Dead Space 3 in an existing save slot. Key cards that some optional missions require are missing. Maybe it’s because I already completed it and playing it again isn’t necessary but if this function is on purpose and it’s not actually a bug, then I don’t think that programming is necessary either.
4. Autopsy elevator: this one is weird and it happens 100% of the time. When I descend into a creature to probe the nerve clusters with my sensor gun, part of my gun’s weapon disappears. When I come back up from the creature, the model my gun’s primary weapon engine is replaced with its secondary. The gun works fine; it’s the model error that only happens on 2-handed weapons. I’ve never noticed it before because I equipped either a 1-handed weapon or a 2-handed with two same engines.
5. Ghost slot: in chapter 11 in a new game+ mode, there is one free slot that refuses to be used. So far, it usually happens when I pick up a new game+ item; it will say inventory full when I try to pick up an item but when I check my inventory, there is one free slot.
6. Still sleeping: well this is the best I could come up but I’ll explain. In the space levels in a new game+ mode, there are hibernating enemies that will drop from the ceiling to attack if you get to close but they don’t; only if you run under them or shoot them. Not sure if this is an actual programing or a bug but I’m sure that it’s different from the standard game.
This is where I wish EA and other developers could spend more time testing before releasing them in stores so this sort of thing will not happen. Again this is something I want to get out of my chest.
Here is a list of bugs that concerned me:
1. Classic aim bug: to all who don’t what classic aiming is, it’s where the laser aiming interacts with the environment just like in Dead Space 1. However if the classic aim is on, it affects the two weapon tips I know so far: the contact beam and revolver. It makes the misfire which is disappointing but at least center mode works well (center mode is where the laser aim is like a reticle).
2. Limited scavenging spots: in Dead Space 3, you can use a scavenge bot to collect resources so you build items and weapon parts. In the new game+, however, as you get later into the game there will be no more spots for you to scavenge and getting tungsten is hard to get from enemies; but more pots to scavenge will appear if you restart a checkpoint or return after saving and quitting.
3. Missing key cards: this happens when you replay a chapter via chapter select in Dead Space 3 in an existing save slot. Key cards that some optional missions require are missing. Maybe it’s because I already completed it and playing it again isn’t necessary but if this function is on purpose and it’s not actually a bug, then I don’t think that programming is necessary either.
4. Autopsy elevator: this one is weird and it happens 100% of the time. When I descend into a creature to probe the nerve clusters with my sensor gun, part of my gun’s weapon disappears. When I come back up from the creature, the model my gun’s primary weapon engine is replaced with its secondary. The gun works fine; it’s the model error that only happens on 2-handed weapons. I’ve never noticed it before because I equipped either a 1-handed weapon or a 2-handed with two same engines.
5. Ghost slot: in chapter 11 in a new game+ mode, there is one free slot that refuses to be used. So far, it usually happens when I pick up a new game+ item; it will say inventory full when I try to pick up an item but when I check my inventory, there is one free slot.
6. Still sleeping: well this is the best I could come up but I’ll explain. In the space levels in a new game+ mode, there are hibernating enemies that will drop from the ceiling to attack if you get to close but they don’t; only if you run under them or shoot them. Not sure if this is an actual programing or a bug but I’m sure that it’s different from the standard game.
This is where I wish EA and other developers could spend more time testing before releasing them in stores so this sort of thing will not happen. Again this is something I want to get out of my chest.
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