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EzJack meets the TDM community.

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  • wicked_lord
    replied
    Just to add to this because sOupa's name is the character at hand here. I was playing last night on quakeitup server's and of course sOupa show's up and talk's a bit of trash as usual. He live's west and he complain's about his ping and how shitty the server is. It's simple if you don't like it DISCONNECT. I understand we are a small community and i'm sure i was introduced to Quake long before this peon was due to my cousin [TE]-rage- being a beta tester for ID software from 1992-1999 before he left to start working for EA sports (Electronic Arts). But i think that for someone who can pop up on a server and have no clue who I am and to start talking shit like he does normally does not have any "RIGHT" to be there. So as much as i really do not like dropping the ban hammer but if all you want to do is come, talk shit, and bitch about something YOU CAN FIX BY FUCKING LEAVING AND DONT i will help you out next time permanently and anyone who object's to it can also get helped out the door. We don't need know more Omicron Jr's or Kimp Jr's and sOupa is a mixture of both, plain and simple.

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  • Spike
    replied
    most quakeworld clients have a player-specific mute feature in some way.
    requiring the user to type in other people's names can be a nightmare if they've used funny chars, however, which is why clickable ignores are handy.
    quake has no registration, and publically exposed ip addresses are so evil... or in other words, you can get around ignores by just reconnecting - but at least doing that will mess up any scores.

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  • Mr.Burns
    replied
    Originally posted by Spike View Post
    in fte, if you click a player's name on the console and then click the 'ignore', option that appears, any further messages from that person will be ignored. How's that for easily missed usability features? :s
    Just to echo some of Wicked's words...
    Nicely done Spike! I think Rook might have implemented a cl_mute feature in Qrack, but it would be good to see that replicated out to Proquake, Darkplaces, DirectQ, etc so us NetQuakers can take back some control over our gaming experience and play in peace without having to rely on Server admins to do it.
    Last edited by Mr.Burns; 07-02-2014, 04:14 AM.

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  • MadGypsy
    replied
    I think there should be a system where if my pings are high, the server does even more math to figure out where I should be in space and time. Of course this could equally fuck things up cause subtle movements could go completely ignored or even send me continuously in a direction that I don't intend to go, but overall it should help to provide a smoother playing experience.

    I need to play a game on my Go Hotspot and see what my pings are. My T-Mobile maxed out at a shitty 300kbps. This hotspot is up to 6 times faster and provides a solid 4Glte connection. Tmobile promised me 4G and I can't be sure that I ever got it. I know you people with real internet are laughing at my 1.8mbps speed but I don't live where cables reach. I'd be more than happy to get rid of these mobile speeds and get a wired service if one was available to me.

    edit: My ping is 94 at CAX. It used to be 300+
    Last edited by MadGypsy; 07-01-2014, 09:10 PM.

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  • Guest's Avatar
    Guest replied
    Originally posted by Spike View Post
    in fte, if you click a player's name on the console and then click the 'ignore', option that appears, any further messages from that person will be ignored. How's that for easily missed usability features? :s
    ^^

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  • wicked_lord
    replied
    Originally posted by Spike View Post
    in fte, if you click a player's name on the console and then click the 'ignore', option that appears, any further messages from that person will be ignored. How's that for easily missed usability features? :s
    Need to have this implemented into all engines. Regardless everyone should have a way to ignore other players by choice. Maybe we would have more players coming around. Still would like to see some ' ranked server system ' implementation in the future. Keep skill levels seperated at times and also have open servers that allows all skills to interact.

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  • Spike
    replied
    in fte, if you click a player's name on the console and then click the 'ignore', option that appears, any further messages from that person will be ignored. How's that for easily missed usability features? :s

    Leave a comment:


  • wicked_lord
    replied
    Yes indeed. This is why i dont like playing TDM anymore. I prefer CAx as my mod of choice. Its simple. Connect 》press 1,2,3, or 4 》match begins in seconds.. gib away.

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  • MadGypsy
    replied
    waiting 45 minutes to play is ridiculous. I have the patience of a....?? I have no patience. I would never wait 45 minutes to play cause I would have left after about (abs max) 15. That shit used to happen in SOCOM FTB1 (although it was more like 20 minutes). I eventually hacked my PSP just so I could force a game start.

    -"It's been 15 minutes, y'all ready?"
    ~"No no no, wait!"
    -"Nope"
    ~"Damn gypsy you're a dick. I didn't choose my weapons."
    -"You had 15 minutes to do that. I choose my weapons the second the previous game ends. This is because I came in here to play. FTB means Fire Team Bravo, not Friendly Talk Bullshit"
    Last edited by MadGypsy; 07-01-2014, 09:50 AM.

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  • wicked_lord
    replied
    Its pretty shitty that this day and age you would think these punks have grown up. They come onto servers to talk smack and leave a sour taste on the server. I for one would like to see certain persons banned from all servers but we know of this happens the community will shun you to death. Some people would rather tolerate abuse and have the same old group around then ban them and invite new players to the game and make it turd free. This is 2014 we should have a option to block another players text with the option to block out (mm1 and mm2) so if you block it all you wont see their team binds if you happen to play on the same team. I am still in favor of seeing servers ran by rank of player. Meaning of you have 3 ranks, newbie, novice, & skilled or however you want to put it only ranked players can log onto a certain server and play. Now this would have worked years ago and we dont have the player base for it today but still a nice thought. Sorry EZjack had to deal with this and I was on the server at the time all of this crap went down. Soupa has his rights to do what he feels he wants to do but i am in full disagreement with what he did. EZjack wanted to play and he made it known. He also probably knows that 90% of them time on a TDM server you sit 45 mins dicking around trying to get a 20min game going with 10 people on the server. READY UP and play. Simple. If someone is under an alias what does it mattet who they are? I use a ton of aliases because i want to. I was FOOJI 2 days ago, also played as ACRONYM a week or two ago and all i get is (who are you?) Who cares? Just pick already and lets play. I would like to have that setup back that baker provided on the server over a year ago where you connect 》play 》 red or blue team is automatically picked and we have a map rotation with time limit of 15 and frag limit of 50. No observer mode just connect and play simple.

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  • Mindf!3ldzX
    replied
    Originally posted by Mr.Burns View Post
    It's a pity EZjack had to experience that. I've always found him to be a friendly kind of guy on Shmack and I can't imagine him doing anything to provoke an attack such as this. We played RuneQuake together on New York recently and he was a real gentlemen.

    There have been some calls for a client side ignore option for quite some time but alas the idea didn't catch on. I can't go in to details but fortunately some servers such as Bigfoot, New York, Flanders and Damage now have some more advanced options available so server admins can at least help to improve the environment for others, and the future may not be as bleak as it may at first seem.

    Kind regards
    Monty
    PRECISELY MY THOUGHTS EXACTLY MONTY. All bullshiting aside, I've known EzJack via Quake since around '98 or '99 , and when I showed up seeing him being given shit, I was flabbergasted / astonished / in awe / I just wanted to reach through the PC and slap the taste out of this particular Quaker's mouth.

    Seriously? Giving EzJack shit? Like I told the guy who was giving EzJack shit, I recognize some twilight zone shit when I see it, and dude claiming EzJack is the biggest shit talker of RuneQuake and continually giving him shit. Definitely some twilight zone shit.

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  • Mr.Burns
    replied
    It's a pity EZjack had to experience that. I've always found him to be a friendly kind of guy on Shmack and I can't imagine him doing anything to provoke an attack such as this. We played RuneQuake together on New York recently and he was a real gentlemen.

    There have been some calls for a client side ignore option for quite some time but alas the idea didn't catch on. I can't go in to details but fortunately some servers such as Bigfoot, New York, Flanders and Damage now have some more advanced options available so server admins can at least help to improve the environment for others, and the future may not be as bleak as it may at first seem.

    Kind regards
    Monty

    Leave a comment:


  • Mindf!3ldzX
    replied
    I don't know how much longer the social atmosphere can handle this type of behaviour. Quake1 multiplayer is all but dead. We have an active community that dwindles down to a smaller and smaller base of regular players.


    According to Gamestatus.net , Quake1 has 31 players who achieved Ranked status this week. A grand total of 160 logged Quakers, and that count is far from accurate.

    maybe 40 players each using 4 different names each? nah thats too generous, more like 20 players using 8 different names within a weeks time.

    GameStatus Player Stats
    ^ Dwindling players + assholes = Lack of players... Anyone got a fork so I can regularly test whether or not Q1 is done? I swear I won't stab anyone with it

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  • MadGypsy
    replied
    In SOCOM FTB1 there was an ignore option. I think that option plus an enhancement to boot anyone that is being ignored by 75%+ of the players would probably work well.

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  • Spike
    replied
    its really quite tempting to kill all on-server chat, or force everything to follow say_team rules, or something.

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