Recently I started playing some Quake single player again... (I know I am weird but I do not like DM too much, too fast and chaotic)
Suddenly I was wondering... Why Quake? What is so special in this game more than the dozen of games I played afterwards or that I have ready to download in gog? For example I think I enjoyed Serious Sam more than Quake on the first play.
Why I always go back to Quake?
Did you ever wonder? I cannot believe that no other games are so good...
For sure, I noticed I like Quake models more than pretty much any other game.
I think it is because they are BIG, in most of other games models tend to be thin and small, in Quake the smallest enemy is a big dog or a huge fish! In the expansion there are exceptions like the Gremlin, but in fact I feel they are not "Quakeish" (ok, arguably the Zombie is thin, but it is special)
Secondly the weird atmosphere, rotten wood, red terracotta, blood and dark stones, strange contraptions without apparent or human purpose. The alienation in some level is incredible I really think "why such a place should exist?" it shouldn't, yet it actually works!
It is funny to think that this is probably an unwanted effect of the difficult design process of the game and it made the game memorable levels.
Perhaps it is just the "right" moment I started playing it, in the now away 1996 my impressionable self was blown away and still I unconsciously love the game?
I am not sure "Why," but definitely Quake is special to me and it is an incredible game.
What makes Quake special to you? It must be if you read here...
Suddenly I was wondering... Why Quake? What is so special in this game more than the dozen of games I played afterwards or that I have ready to download in gog? For example I think I enjoyed Serious Sam more than Quake on the first play.
Why I always go back to Quake?
Did you ever wonder? I cannot believe that no other games are so good...
For sure, I noticed I like Quake models more than pretty much any other game.
I think it is because they are BIG, in most of other games models tend to be thin and small, in Quake the smallest enemy is a big dog or a huge fish! In the expansion there are exceptions like the Gremlin, but in fact I feel they are not "Quakeish" (ok, arguably the Zombie is thin, but it is special)
Secondly the weird atmosphere, rotten wood, red terracotta, blood and dark stones, strange contraptions without apparent or human purpose. The alienation in some level is incredible I really think "why such a place should exist?" it shouldn't, yet it actually works!
It is funny to think that this is probably an unwanted effect of the difficult design process of the game and it made the game memorable levels.
Perhaps it is just the "right" moment I started playing it, in the now away 1996 my impressionable self was blown away and still I unconsciously love the game?
I am not sure "Why," but definitely Quake is special to me and it is an incredible game.
What makes Quake special to you? It must be if you read here...
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