Alright before we get started, no matter what your opinion on Valve is, lets leave that out of this, I don't need a bunch of people justifying their general business practices right now, I'm here to talk about their latest and greatest dick move to the PC gaming community.
So, Valve has decided hat they will allow people to sell mods on Steam. Why is this bad you ask? Even ignoring all of the ludicrous stipulations that go along with it, you must realize that the very fabric of the modding community is being ruptured. Remember when people made mods from the heart, just out of love for a game? Well Valve is encouraging users to make mods that cost money, and adds a whole bunch of shady shit into the cauldron. I'm all for selling of total conversions and the like, and stuff that actually requires intense amounts of effort such as mega level packs like we had in the 90's, but we're talking about things like models, audio packs, and basic gameplay modifications that are only allowed to be released through the Steam Workshop. Now lets say that you were going to go ahead and sell a mod anyway. They can sell any Workshop item they want, including ones that are supposed to be free with 100% profit to them. To sell your mod, you must allow Valve to price it, and they make 75% of the money. If your mod doesn't make $400 in a short period, they keep all of the profit (of course you only get 25% of that money anyway.) Publishers are also allowed to take any content you have made and incorporate it into DLC packs, and you get no money from it. Anyone here who supports this is a disgrace to the Quake community as a whole, as it rubs salt all over everything we stand for, and have stood for during these past decades. Modding is one of the most precious freedoms of computer games, and to have it defaced in such a way by a megacorporation that practically controls the entirety of the platform to begin with is outlandish. Thoughts?
So, Valve has decided hat they will allow people to sell mods on Steam. Why is this bad you ask? Even ignoring all of the ludicrous stipulations that go along with it, you must realize that the very fabric of the modding community is being ruptured. Remember when people made mods from the heart, just out of love for a game? Well Valve is encouraging users to make mods that cost money, and adds a whole bunch of shady shit into the cauldron. I'm all for selling of total conversions and the like, and stuff that actually requires intense amounts of effort such as mega level packs like we had in the 90's, but we're talking about things like models, audio packs, and basic gameplay modifications that are only allowed to be released through the Steam Workshop. Now lets say that you were going to go ahead and sell a mod anyway. They can sell any Workshop item they want, including ones that are supposed to be free with 100% profit to them. To sell your mod, you must allow Valve to price it, and they make 75% of the money. If your mod doesn't make $400 in a short period, they keep all of the profit (of course you only get 25% of that money anyway.) Publishers are also allowed to take any content you have made and incorporate it into DLC packs, and you get no money from it. Anyone here who supports this is a disgrace to the Quake community as a whole, as it rubs salt all over everything we stand for, and have stood for during these past decades. Modding is one of the most precious freedoms of computer games, and to have it defaced in such a way by a megacorporation that practically controls the entirety of the platform to begin with is outlandish. Thoughts?


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