Originally posted by Mindf!3ldzX
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Baker, no one is going to play on your server
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Glass is always half full here brah !Originally posted by ezzetabi View PostI got ninjaed, I was answering to syluxman2803.
But, there is a real interest? I think that starting from existing libraries (e.g., ogre, bullet,openal,...) it might be doable with all the talents from this forum.
The problem I see (similar to what you said), is that it would very difficult to make them work together.
On the other hand, there are already few commercial-like quality games born from the Internet.
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I got ninjaed, I was answering to syluxman2803.Originally posted by golden_boy View PostYou might want to start with making a plan.
But, there is a real interest? I think that starting from existing libraries (e.g., ogre, bullet,openal,...) it might be doable with all the talents from this forum.
The problem I see (similar to what you said), is that it would very difficult to make them work together.
On the other hand, there are already few commercial-like quality games born from the Internet.
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So all we need is sound talent? HaHa I've known that I've heard R00k tell me about it before. Don't think we all havent had our moments of WTF why can't we...............insert idea.Originally posted by golden_boy View PostI highly doubt it. You would have to create completely original assets, including models, animation, textures, environments, heck even sounds (and voice acting). Think about the manpower required.
How many mods do you see that have their own voice acting? How many new player models with animation blending, ragdoll, and their own sounds?

How many remakes of DM3 that people actually play?

Good luck.
edit: worst of all, you would have to get your entire hypothetical workforce to agree on things like an art direction (if you think art direction is BS, you're mistaken), and as soon as you start to enforce it, people will bitch and moan because they don't get their favourite pet peeve in the game, and your hair will grow white from frustration, and people will leave.
DM3 , touche. Well obviously some mapper would need to understand what makes DM3 a success. Figure it out / try to emulate that success. Not everyone is DM3 dead enders. I straddle the fence, DM3 is the benchmark currently so guess what I enjoy playing lol
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You might want to start with making a plan.Originally posted by ezzetabi View Postmore coding
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it might, if there was more coding and less chatting
ok, where is the project repository?
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I highly doubt it. You would have to create completely original assets, including models, animation, textures, environments, heck even sounds (and voice acting). Think about the manpower required.
How many mods do you see that have their own voice acting? How many new player models with animation blending, ragdoll, and their own sounds?

How many remakes of DM3 that people actually play?

Good luck.
edit: worst of all, you would have to get your entire hypothetical workforce to agree on things like an art direction (if you think art direction is BS, you're mistaken), and as soon as you start to enforce it, people will bitch and moan because they don't get their favourite pet peeve in the game, and your hair will grow white from frustration, and people will leave.Last edited by golden_boy; 10-20-2012, 12:38 PM.
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so u actually think q1.com is going to produce an unofficial quake 5?Originally posted by Mindf!3ldzX View PostI have my doubts that ID will be our knight in shining armor. I mean, its 2012 and it all began in 1996 , this tells me that I would do better to put stock in a Quakeone.com endeavor before I would an ID Software endeavor.
Way more action has taken place under our own roof.
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Originally posted by syluxman2803 View Postone thing i would like to point out concerning quake 5 is that if it is made, id MUST support off-line single player.
I have my doubts that ID will be our knight in shining armor. I mean, its 2012 and it all began in 1996 , this tells me that I would do better to put stock in a Quakeone.com endeavor before I would an ID Software endeavor.
Way more action has taken place under our own roof.
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one thing i would like to point out concerning quake 5 is that if it is made, id MUST support off-line single player.
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I am thinking he meant Single Player should be replaced with a type of COOP in any future endeavor involving "Modernizing Quake1" . I could see a Borderlands 2 type interface occuring where the engine automatically was set to online play enabled , and players could see your Single Player game in progress and could join to make it a COOP. There would be an option for turning it off.Originally posted by ezzetabi View Postit is true only if you think gaming as a way of life. Not everyone like the idea of passing one year of constant playing just to avoid that every game finishes 20-0; many people like games for relaxing and unplugging a little from everyday life.
This is not what online gaming can give you, because if it does it usually means it is a bad game because you cannot master it.
Instead SP playing is an experience only with you, you can play as you like as long as you like. An no-one should care. (ok, there are people why try to insist to say what is the correct way to play SP games... but they are sick)
Anyone ever play those Windows 7 games like Internet Spades? The lack of "say what you want" feature is REALLY nice. I garuntee you every time I try to get a GOOD game of Internet Spades in, by the end of the gaming I really have choice words for idiots who either don't know how to play spades or half the time they arent paying attention and takes them like 2 minutes just to play 1 card.
Its your Turn.
Hello.
Its your Turn.
Are you there?
Player 1 turns chat off.
Player 1 turns chat on.
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it is true only if you think gaming as a way of life. Not everyone like the idea of passing one year of constant playing just to avoid that every game finishes 20-0; many people like games for relaxing and unplugging a little from everyday life.Originally posted by R00k View PostTBH SP is so dead, coop is the next step. multiplayer is the focus of every game company. or it should be imho.
This is not what online gaming can give you, because if it does it usually means it is a bad game because you cannot master it.
Instead SP playing is an experience only with you, you can play as you like as long as you like. An no-one should care. (ok, there are people why try to insist to say what is the correct way to play SP games... but they are sick)
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hehe
... it was late, 5 beers after, one can dream no? players wont come back to Quake, it would have to be a total conversion that meets tomorrow's standards.
But in the mean time a mod that fills in a void wouldnt hurt.
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/Mindz picks up rocks and starts hitting FN artists left/right/front/back.Originally posted by golden_boy View PostUnfortunately, games aren't made by engine coders alone. You need those ****y content designers even to just make you a player model. And from there, it all goes downhill because content people always want features and coders always want performance. Just like Romero vs Carmack
Good luck finding enough artists to make a community driven game.
Did you hear enough ow's?
Seriously lol. Did you just say 'Good luck finding enough artists' on these forums? lolol
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