Originally posted by syluxman2803
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Baker, no one is going to play on your server
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I view Quake 1 as important because I am absolutely convinced that no game company would ever make a game like the original Quake.
So, for the kind of gameplay Quake offers, it is this.
Occasionally there is talk of a "Quake 5 reimagining the first Quake" and should they make it, it would probably be like Doom 3 doesn't remind me of Doom and how Half-Life 2 might have been an interesting game, but it didn't really remind me at all of Half-Life 1.
A game like Quake wouldn't sell today. So they would have to mess it up in 25 different ways. They'd do stuff like give the Quake guy a set of binoculars, a sniper rifle, make him move slow, give him "missions", portable health packs, 25 different pistols.
So in the end it wouldn't resemble Quake.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostI view Quake 1 as important because I am absolutely convinced that no game company would ever make a game like the original Quake.
So, for the kind of gameplay Quake offers, it is this.
Occasionally there is talk of a "Quake 5 reimagining the first Quake" and should they make it, it would probably be like Doom 3 doesn't remind me of Doom and how Half-Life 2 might have been an interesting game, but it didn't really remind me at all of Half-Life 1.
A game like Quake wouldn't sell today. So they would have to mess it up in 25 different ways. They'd do stuff like give the Quake guy a set of binoculars, a sniper rifle, make him move slow, give him "missions", portable health packs, 25 different pistols.
So in the end it wouldn't resemble Quake.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Originally posted by Mindf!3ldzX View PostYah no matter how many times I play UrbanTerror,or Borderlands 2,or any other game period,I always crutch on Quake1 because theres nothing like it.
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Originally posted by Baker View PostA game like Quake wouldn't sell today. So they would have to mess it up in 25 different ways. They'd do stuff like give the Quake guy a set of binoculars, a sniper rifle, make him move slow, give him "missions", portable health packs, 25 different pistols.Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.
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Originally posted by ezzetabi View PostTouche. Half full I guess.... Yet... The old levels are so... flat.
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Originally posted by Baker View PostI view Quake 1 as important because I am absolutely convinced that no game company would ever make a game like the original Quake.
So, for the kind of gameplay Quake offers, it is this.
Occasionally there is talk of a "Quake 5 reimagining the first Quake" and should they make it, it would probably be like Doom 3 doesn't remind me of Doom and how Half-Life 2 might have been an interesting game, but it didn't really remind me at all of Half-Life 1.
A game like Quake wouldn't sell today. So they would have to mess it up in 25 different ways. They'd do stuff like give the Quake guy a set of binoculars, a sniper rifle, make him move slow, give him "missions", portable health packs, 25 different pistols.
So in the end it wouldn't resemble Quake.
I would lean more to retro-arcade / b-rated movie / cult-nerdville / robot-chicken like.
Not to be taken too seriously, yet seriously played too.
I think it's kinda funny how on the Start map, to get to the hard level tele u have to jump over lava,
though I cant think of another area in the game where you have to jump over death to complete a mission (except red armor on e3m6).
It's all run and gun pushing buttons... Would be interesting if it was more like the side scrollers of the 80's, where movement skill was equal to aim.
<maybe>Last edited by R00k; 10-27-2012, 09:39 AM.
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