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"Through my contact lenses, I have seen them all, I've seen wicked clowns and broken dreams / Crazy men in jumpsuits trying to be extreme and messing around with your computer screen" - Creative Rhyme (03/23/2012)
Venting because these maggots always follow this guidelines.
1]Demand Captains,if you get in without being picked your told to gtfo
2]Presuming to name yourself a captain equates being told to gtfo
3]Pick the same 6 mafakkas every game first, then pick from top-down for last 2 (4v4)
4]Mafakkas with fn AFK behind their name are picked b4 Mafakkas who obv ARENT AFK
5]Proving you can do well (or best on team) doesnt mean shit to these guys.
6]I would just assume not get picked at all,all I am doing is helping the status quo remain
The whole do what you're told functional is based on the older players knowing the skill level of the populated server.
its basically two old men arguing over a pig, and calling on the locals for help...
I always thought it would be cool to diagram (in-game document), a 20 minute dm3 game.
route1A2.> take megahealth back of area outside
route1A3.> wait take pent
player_died?routhub:route1A4 run to Ya via water tunnel
player_died?routhub:routhub:route1A5.> get 2nd rl
player_died?routhub: take second mega at mound
player_died?routhub:route1A7.> get 3rd RA
player_died?routhub:route1A8.> get second mega back hall
player_died?routhub:route1A9.> get 3rd quad
player_died?routhub:route1A10.> get 3rd lg
player_died?routhub:route1A11.> get 2nd pent
etc.etc...
would be cool to record demos and see the pattern of gameplay, on any mod.
after which you could make atleast a pretty good "chess"bot..for demos or missing players
Awesome ladder logic approach sputnik! Now go code a waypoint bot.
WARNING
May be too intense for some viewers. Stress Relief Device
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what i am getting at is that, all tdm DM3 games are the same.
break it down, after 1000 games im sure its the same "go here do that", wash rinse repeate, with just a variable on time.
in CTF, theres more variables, in CA its totally augmented.
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