I don't even like Quake 2! Quake 2 and Quake 4 always seemed like a different series to me.
Nothing against Quake 2 and Quake 4 but they really should've just been titled somethin' else and use the Strogg logo in place of the Q2 symbol... and
call it Strogg... then Quake 4 would have been Strogg 2...
Then Quake 3 Arena would have been Quake 2 Arena and I'd feel better playing Quake 3 AND Quake one knowing at least they were adjacent titles in the series...
Doom II should have been an expansion pack for Doom leaving Doom III to be Doom II...
Then Heretic II woulda been on the Strogg engine and Hexen II on the Quake engine and Hexen on the engine of Doom: Hell on Earth expansion pack with its modified Doom engine and Heretic on the Doom engine except
Hexen II and Hexen would be expansion packs for Heretic... so we'd really actually have Heretic, Heretic: Hexen, and Heretic: Hexen II on the Doom/Doom: Hell on Earth/Quake engines and Heretic II on the Strogg engine...
Then id would have had a whole Pentology of 'id games' of Quake, Doom, Heretic, Strogg, and maybe even Wolf3D again, all having exactly 2 titles in the series, and all using different engines between the first and second titles in each series...
Even Commander Keen can be split up similarly between Invasion of the Vorticons and Goodbye Galaxy/Aliens Ate my Babysitter/Keen Dreams when you look at it from an engine-based standpoint.
Bio Menace? Clearly using the engine used in Goodbye Galaxy as if it wasn't clear enough from the almost identical design in the ingame pull-down menu when you pause ingame.
I mean I know Bio Menace lacks the partially sideways perspective used in Commander Keen since Keen Dreams but there's a cameo of C.K. himself in Bio Menace just as there was a cameo of Duke Nukem (from Duke Nukem's original sidescrolling adventure trilogy) in Cosmo's Cosmic adventure... in like the second of 3 episodes on both games...
both with the more major francise's 'Hero' in the less major franchise's game... both having to be rescued by the 'Hero' of the other before 'finishing thier missions' in the game THEY are from...
come on it's obvious! Even Duke Nukem and Duke Nukem II use exactly 2 different 'engines', in exactly 2 different 'titles' in the numbering, before the hallmark games that made 'Duke Nukem' what he is today started with Duke Nukem 3D... Those aren't even really by id either and they have some footing in id's engine tech as well!
Then id had to go and fuck up the whole damn thing by making Doom's successor that shoulda been Doom: Hell on Earth into a whole other game in the numbering...
They already were gonna have had a lotta Doom expansion packs like that whole 'the master levels' experiment and 'the plutonia experiments' as seen in Evilution... why not have 'Doom II: Hell on Earth' as 'Doom: Hell on Earth' instead?
They could even have rivaled Valve with their Half-Life series by having FIVE game franchise and not just ONE that have 2 different titles and 2 different engines... and more focus on expansion packs for the second one than the first one in general, yet still having expansion packs for the first, just as Half-Life had Blue Shift and Opposing Forces whereas Half-Life 2 REALLY focused on 'expansion packs' after the dawn of the Source engine...
They could EVEN HAVE rivaled Valve into the FUTURE by already having Quake, Doom, and Heretic with BOTH titles 1 and 2 in the series either done long ago or in the works before Strogg 2 (quake 4) comes out and Doom 2 (Doom 3) is finally finished and released around the time Half-Life 2 comes out...
So much potential from this running, and yet still subtle, theme in numbering... and they never were gonna have it.
Damn it...
Nothing against Quake 2 and Quake 4 but they really should've just been titled somethin' else and use the Strogg logo in place of the Q2 symbol... and
call it Strogg... then Quake 4 would have been Strogg 2...
Then Quake 3 Arena would have been Quake 2 Arena and I'd feel better playing Quake 3 AND Quake one knowing at least they were adjacent titles in the series...
Doom II should have been an expansion pack for Doom leaving Doom III to be Doom II...
Then Heretic II woulda been on the Strogg engine and Hexen II on the Quake engine and Hexen on the engine of Doom: Hell on Earth expansion pack with its modified Doom engine and Heretic on the Doom engine except
Hexen II and Hexen would be expansion packs for Heretic... so we'd really actually have Heretic, Heretic: Hexen, and Heretic: Hexen II on the Doom/Doom: Hell on Earth/Quake engines and Heretic II on the Strogg engine...
Then id would have had a whole Pentology of 'id games' of Quake, Doom, Heretic, Strogg, and maybe even Wolf3D again, all having exactly 2 titles in the series, and all using different engines between the first and second titles in each series...
Even Commander Keen can be split up similarly between Invasion of the Vorticons and Goodbye Galaxy/Aliens Ate my Babysitter/Keen Dreams when you look at it from an engine-based standpoint.
Bio Menace? Clearly using the engine used in Goodbye Galaxy as if it wasn't clear enough from the almost identical design in the ingame pull-down menu when you pause ingame.
I mean I know Bio Menace lacks the partially sideways perspective used in Commander Keen since Keen Dreams but there's a cameo of C.K. himself in Bio Menace just as there was a cameo of Duke Nukem (from Duke Nukem's original sidescrolling adventure trilogy) in Cosmo's Cosmic adventure... in like the second of 3 episodes on both games...
both with the more major francise's 'Hero' in the less major franchise's game... both having to be rescued by the 'Hero' of the other before 'finishing thier missions' in the game THEY are from...
come on it's obvious! Even Duke Nukem and Duke Nukem II use exactly 2 different 'engines', in exactly 2 different 'titles' in the numbering, before the hallmark games that made 'Duke Nukem' what he is today started with Duke Nukem 3D... Those aren't even really by id either and they have some footing in id's engine tech as well!
Then id had to go and fuck up the whole damn thing by making Doom's successor that shoulda been Doom: Hell on Earth into a whole other game in the numbering...
They already were gonna have had a lotta Doom expansion packs like that whole 'the master levels' experiment and 'the plutonia experiments' as seen in Evilution... why not have 'Doom II: Hell on Earth' as 'Doom: Hell on Earth' instead?
They could even have rivaled Valve with their Half-Life series by having FIVE game franchise and not just ONE that have 2 different titles and 2 different engines... and more focus on expansion packs for the second one than the first one in general, yet still having expansion packs for the first, just as Half-Life had Blue Shift and Opposing Forces whereas Half-Life 2 REALLY focused on 'expansion packs' after the dawn of the Source engine...
They could EVEN HAVE rivaled Valve into the FUTURE by already having Quake, Doom, and Heretic with BOTH titles 1 and 2 in the series either done long ago or in the works before Strogg 2 (quake 4) comes out and Doom 2 (Doom 3) is finally finished and released around the time Half-Life 2 comes out...
So much potential from this running, and yet still subtle, theme in numbering... and they never were gonna have it.
Damn it...
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