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Sole/Baker - Low priority: RQUAKE DL's
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I havent played this much in the past, but lastnight TV and AAA and a few others played like 5 maps until 3:30am.
It was a blast, and the maps we were playing were fun as hell!
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Thanks Zop,
I managed to speak with Rock and he explained that the ai call was the right way to do this. Thanks for replying though.
Kind regards
Monty
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Far as I know, you'd have to adjust the values within the monsters' ai_run() calls, which are in their respective .qc files... then recompile.
It's possible for a server/engine to add a multiplier to the movetogoal() function to do what you want, but I've not heard of anyone doing it.
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Sole/Baker - Low priority: RQUAKE DL's
You probably are aware of this already but the Downloads within the RQuake subsite don't seem to be working properly. I tried to DL the source to look for something for Wolv and it said "The webpage no longer exists". The first link "RQuake 1.1 Final - Maximum with Dev Kit " just took me back to the main Quakeone page
Hope this helps
MontyTags: None
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