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dirty hack to get around that, create an entity like a static missile for your kick.
set that entities .weapon to IT_MIGHTYBOOT, and have the ENTITY do the damage.
I'm actually an idiot, I just fixed it because the melee attack sets "meleeing" to 1, and I was trying to call it in the monster qc files with "self.enemy.owner.meleeing" instead of "self.enemy.meleeing" in my if statements.
Have a peek at the ogre nailgun death for my stupidity
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