Hi,
I'm running old school vanilla GLQuake and I've set up my config.cfg to bindings that I like along with other minor things like +mlook.
However, when I start GLQuake, bindings get messed up - the game adds it's own default bindings over my own; A becomes +lookup instead of moveleft etc.
I've tried adding unbind command before every bind, but zero points. I've tried running autoexec.cfg manually when I load the game, but same thing happens.
Configs aren't read only, and I have file extensions turned on, so it's not config.cfg.txt...
Is it loading settings from .pak files or something else? Does it matter that I run glquake.exe with -game id1 -no8bit -width 1920 -bpp 32 shortcut, and that causes the game NOT to load my config? Do I need to set up some special compatibility setting like WinXPSP3 or Win98?
I'm running old school vanilla GLQuake and I've set up my config.cfg to bindings that I like along with other minor things like +mlook.
However, when I start GLQuake, bindings get messed up - the game adds it's own default bindings over my own; A becomes +lookup instead of moveleft etc.
I've tried adding unbind command before every bind, but zero points. I've tried running autoexec.cfg manually when I load the game, but same thing happens.
Configs aren't read only, and I have file extensions turned on, so it's not config.cfg.txt...
Is it loading settings from .pak files or something else? Does it matter that I run glquake.exe with -game id1 -no8bit -width 1920 -bpp 32 shortcut, and that causes the game NOT to load my config? Do I need to set up some special compatibility setting like WinXPSP3 or Win98?
Comment