Hi All! I have a problem with blinking artifacts on textures in Darkplaces engine. Something can seen on the screenshot. The "r_shadow_realtime_world_compile 0" command reduces the artifacts, but not fully removes them. The "r_shadow_deferred 1" and "r_shadow_shadowmapping 0" are fully removes artifacts, but makes the shadows looks bad. So my problem is that my GTX770 with latest drivers have a trouble with drawing the soft shadows in Darkplaces in Windows 8.1. Be very grateful on any ideas...
Here the screenshot http://www.ripe-exe.com/dp20150526221509-00.png
Here the screenshot http://www.ripe-exe.com/dp20150526221509-00.png
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