I've been using Darkplaces as my go-to Quake client for OS X, and one thing has always bugged me: when moving, my weapon doesn't do that "pumping" animation like in the original, where the weapon thrusts back and forth. The closest I've managed to get is to disable Darkplaces' own weapon bobbing entirely. Anyone know how to enable this? It's a small detail, sure, but one I miss from the original. I'm using the latest stable Darkplaces release.
Announcement
Collapse
No announcement yet.
Weapon "Pumping" in Darkplaces?
Collapse
X
-
Check out the list of cvars on dp website...I believe you can modify the weapon side bob and the forward bob separately.
-
I agree it's a nice detail to get the old school flavor. I'm pretty sure I figured this out before, lemme see if I can get it again when I get home tonight (i work swingshift).
Comment
-
Just a general DP tip if your looking for a certain setting or console command you can type, "apropos" followed by part of the command your looking for like in this instance, "bob". It will list all commands dealing with bob in the name.
Example:
Code:]apropos bob cvar cl_bob is "0.02" ["0.02"] view bobbing amount cvar cl_bob2 is "0" ["0"] sideways view bobbing amount cvar cl_bob2cycle is "0.6" ["0.6"] sideways view bobbing speed cvar cl_bob2smooth is "0.05" ["0.05"] how fast the view goes back when you stop touching the ground cvar cl_bobcycle is "0.6" ["0.6"] view bobbing speed cvar cl_bobfall is "1" ["0"] how much the view swings down when falling (influenced by the speed you hit the ground with) cvar cl_bobfallcycle is "3" ["3"] speed of the bobfall swing cvar cl_bobfallminspeed is "200" ["200"] necessary amount of speed for bob-falling to occur cvar cl_bobmodel is "3" ["1"] enables gun bobbing cvar cl_bobmodel_side is "0.15" ["0.15"] gun bobbing sideways sway amount cvar cl_bobmodel_speed is "7" ["7"] gun bobbing speed cvar cl_bobmodel_up is "0.06" ["0.06"] gun bobbing upward movement amount cvar cl_bobup is "0.5" ["0.5"] view bobbing adjustment that makes the up or down swing of the bob last longer cvar cl_itembobheight is "0" ["0"] how much items bob up and down (try 8) cvar cl_itembobspeed is "0.5" ["0.5"] how frequently items bob up and down 15 results
Just by changing cl_bob to 1 and cl_bob2 to 0.1 alone makes a big difference from DP's default to my eyes. I'm sure it can be tweaked even farther with other bob cvar adjustments. If you want to see some rediculous up/down bobbing change cl_bobmodel_up to 1. ^_^
[ame]http://www.youtube.com/watch?v=aCuacedrBNw[/ame]Last edited by xaGe; 06-15-2016, 08:57 AM.
Comment
Comment