Hello quakers
there is an updated 1.3 version of Travail HD texture pack. Link at the end of the first post.
jakub
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Travail HD texture pack - jakub's take
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Originally posted by Seven View Post
Mr.Burns let me know if you need anything regarding the ultrav/egypt texturesLast edited by Moon[Drunk]; 04-21-2022, 03:23 PM.
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Hi Seven my old friend!
I hope you and the family are keeping well and have managed to avoid this Covid "lurgy"
Regarding Moons versions of these textures I will integrate some of them in to my little project on Thursday evening and report back, probably on a different thread as I don't want to continue to hijack Jackub's thread (on his excellent work).
Thanks again, and keep well.
Kind regards
MontyLast edited by Mr.Burns; 10-13-2022, 12:23 AM.
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Hello Mr. Burns,
This way dear friend:
Moon[Drunk] made higher res textures for all of ultravīs additional textures (24 pc.).
Proof: http://www.moondrunk.se/gfx_maps.php
Download: https://gfx.quakeworld.nu/details/52...-by-moondrunk/
Stay safe in these harsh times...
Seven
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Great Job Jakub, CV, and all.
I don't suppose in your ever growing catalogue of work that you have a set of textures available for the Ultrav.bsp egyptian based map? I only ask as I'm working on porting that map to another engine and can't seem to find many high res / PBR alternatives. No worries if you don't have anything, I was just curious
Kind regards, and keep up the good work
Monty
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Originally posted by jakub1 View PostHi, just a small update. I added additional link for high-res textures for exploding boxes to the first post. You know the drill - put pk3 file into the Travail directory.
There's no link in "update 2- high-res textures for exploding boxes (1MB)"!
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Hi again
another update arrived. I finished textures for great Travail addon - Grendel"s Keep. It uses roughly 50 extra textures that are not covered by the main Travail texture pack. like before - put pk3 file into Travail directory. Download link at the end of the 1st post.
something to show
Travil mission is complete now...
jakub
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Hi, just a small update. I added additional link for high-res textures for exploding boxes to the first post. You know the drill - put pk3 file into the Travail directory.
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Hi Seven
Travail texture pack I used as a base at the beginning and than gradually abandoned was release over quaddicted forum in 2018. It was released by user qazzaq, however the filename itself says "Travail_HD_by_CV_v.1.0" Link here - https://www.quaddicted.com/forum/viewtopic.php?id=573
Yes, it took a long time, but i really enjoyed creating graphics. As for the luma textures - they make a big difference. Textures with light sources look much beter in the dark areas with additional luma textures. I use darplaces (as I always have), but I thing luma textures are quite common. FTE supports them, QSS probably too.
I forgot to show some in-game screenshots so here is at least one. It's from qte2m4 and I choose that level because it uses almost exclusively textures I've made from scratch. It's a best showcase of my work.
Last edited by jakub1; 09-06-2021, 04:21 AM.
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Hello Jakub,
What a pleasant surprise to see you again.
I hope that Corona did not make the situation in your country and for you too bad.
The positive thing about it is, that you had time to get really productive.
Really amazing job !
I wonder who you mean, when you write "CV". Do you maybe mean the user Blood Vengeance ?
I remember he and Talisa made lots of fan made episode texture packs. But mainly using or editing existing ones rather than creating new ones.
What a great difference this is when you stay faithful to original ones and make them from scratch. Like MoonDrunk did with his QRP textures.
1 year you say ?
Biggest respect.
I found this old Travail thread
But I am almost sure that there have been another one with the textures you compared above.... cant find it.
Do you know which engines supports luma textures ?
What engine do you use ?
Good to see you again, Jakub.
Best wishes,
Seven
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