Honestly, neither myself or Wicked Lord expected to have 14 player games on the teams.quakeone.com server during testing (14 is the max server capacity). The map rotation was selected with games of 6-8 in mind so maps suited to smaller games had been selected to ensure action (they proved to be too small for the number of players for the night).
Many lessons learned: the map selection was not geared towards 10-14 player games, neither was the weapon respawn resulting in tons of boomstick battles because players didn't have guns. Many adjustments to make.
But one thing was clear: players do want easy access to classic DM.
The need for more guns was quite obvious. Lesson learned; will fix. Also the map selection was inadequate for the player capacity. That too will be resolved and quickly.
Thanks to: Nick, Mindz, Omi, Bluntz, Bruce, DYS, Rev, Monster, Jbone, Paulo, Vintage, Smokey, Zord, Dot, Sylux, Kathos, Turtlevan, R00k, Q-Mark and everyone else who participated in testing.
Many lessons learned: the map selection was not geared towards 10-14 player games, neither was the weapon respawn resulting in tons of boomstick battles because players didn't have guns. Many adjustments to make.
But one thing was clear: players do want easy access to classic DM.
The need for more guns was quite obvious. Lesson learned; will fix. Also the map selection was inadequate for the player capacity. That too will be resolved and quickly.
Thanks to: Nick, Mindz, Omi, Bluntz, Bruce, DYS, Rev, Monster, Jbone, Paulo, Vintage, Smokey, Zord, Dot, Sylux, Kathos, Turtlevan, R00k, Q-Mark and everyone else who participated in testing.
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