Hi. I just bought mission packs for quake 1. I like to play Quake on PSP, because of great port Based on kurok engine. So far, the only problem with original quake, was unexpected freeze while starting to shoot on level e3m4 (satan's dark something :p), but i was able to fix it, by dissabling dynamic lights. When i bought mission packs i started to have some problems. Scourge of armagon is all right, but game show me an error when i try to launch Dissolution of Eternity. It says: "out of ram for textures" or something like that. Funny thing is, that much less advanced port by Juraj Styk, works with this mission pack fine. Most of you may say: "play this one then". The problem is: it crashes often, even on original quake.
But there is more. Even though Juraj Styk edition is written from scratch, it has very simmilar GUI to proquake (which is based on kurok engine). Thing that makes it diffirent is a startup menu which allows to choose mods. It also allows to change the "heap" parameter. I dont know what it is but if i choose 9 it works. When i choose 17, game shows exact same error as in proquake. It appears that this is a problem causing this error in proquake, because there is no way to change heap by commandline file (commandline is a psp substitute to adding, for example "-game rouge" line in scrout on PC version ).
And here is my question. Does anybody has any idea to change heap by console command, or something else in psp proquake?
But there is more. Even though Juraj Styk edition is written from scratch, it has very simmilar GUI to proquake (which is based on kurok engine). Thing that makes it diffirent is a startup menu which allows to choose mods. It also allows to change the "heap" parameter. I dont know what it is but if i choose 9 it works. When i choose 17, game shows exact same error as in proquake. It appears that this is a problem causing this error in proquake, because there is no way to change heap by commandline file (commandline is a psp substitute to adding, for example "-game rouge" line in scrout on PC version ).
And here is my question. Does anybody has any idea to change heap by console command, or something else in psp proquake?
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