Does the particlefont used adhere to gl_texturemode conditions?
Is it a fixed parameter for the upload (gl_linear)?
I kinda think it looks out of place, for a purist engine, but if one could edit the particles or just use gl_texturemode gl_nearest and everything looks dos-quakey again...
Also, does the Quad glow show thru the wall?
Is it a fixed parameter for the upload (gl_linear)?
I kinda think it looks out of place, for a purist engine, but if one could edit the particles or just use gl_texturemode gl_nearest and everything looks dos-quakey again...
Also, does the Quad glow show thru the wall?
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