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  • CA shaft

    There seems to be some confusion amonst some players, IE Novmode, and PowerZoid, about the shaft in crmod vs shaft in CAx.

    So, here's a comparison of the two mods..

    ClanArenaX shaft:
    Code:
    void () player_light1 = [ 105, player_light2 ]
    {
    	self.effects = (self.effects | EF_MUZZLEFLASH);
    
    	if (!self.button0)
    	{
    		player_run ();
    		return;
    	}
    	self.weaponframe = (self.weaponframe + 1);
    	if ((self.weaponframe == 5))
    	{
    		self.weaponframe = 1;
    	}
    	//SuperDamageSound (); // no quad in CA
    	W_FireLightning ();
    	self.attack_finished = (time + 0.2);
    };
    vs standard quakeC (crmod)
    Code:
    void () player_light1 = [ 105, player_light2 ]
    {
    	self.effects = (self.effects | EF_MUZZLEFLASH);
    	if (!self.button0)
    	{
    		player_run ();
    		return;
    	}
    	self.weaponframe = (self.weaponframe + 1);
    	if ((self.weaponframe == 5))
    	{
    		self.weaponframe = 1;
    	}
    	SuperDamageSound ();
    	W_FireLightning ();
    	self.attack_finished = (time + 0.2);
    };
    self.attack_finish is the RATE atwhich damage is incurred.

    lets look at the damage code....

    Normal Quake
    Code:
    void(vector p1, vector p2, entity from, float damage) LightningDamage =
    {
    	local entity		e1, e2;
    	local vector		f;
    
    	f = p2 - p1;
    	normalize (f);
    	f_x = 0 - f_y;
    	f_y = f_x;
    	f_z = 0;
    	f = f*16;
    
    	e1 = e2 = world;
    
    	traceline (p1, p2, FALSE, self);
    	if (trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    		if (self.classname == "player")
    		{
    			if (other.classname == "player")
    				trace_ent.velocity_z = trace_ent.velocity_z + 400;
    		}
    	}
    	e1 = trace_ent;
    
    	traceline (p1 + f, p2 + f, FALSE, self);
    	if (trace_ent != e1 && trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    	}
    	e2 = trace_ent;
    
    	traceline (p1 - f, p2 - f, FALSE, self);
    	if (trace_ent != e1 && trace_ent != e2 && trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    	}
    };
    and CAx

    Code:
    void(vector p1, vector p2, entity from, float damage) LightningDamage =
    {
    	local entity		e1, e2;
    	local vector		f;
    
    	f = p2 - p1;
    	normalize (f);
    	f_x = 0 - f_y;
    	f_y = f_x;
    	f_z = 0;
    	f = f*16;
    
    	e1 = e2 = world;
    
    	traceline (p1, p2, FALSE, self);
    	if (trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    		if (self.classname == "player")
    		{
    			if (other.classname == "player")
    				trace_ent.velocity_z = trace_ent.velocity_z + 400;
    		}
    	}
    
    	e1 = trace_ent;
    
    	traceline (p1 + f, p2 + f, FALSE, self);
    
    	if (trace_ent != e1 && trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    	}
    
    	e2 = trace_ent;
    
    	traceline (p1 - f, p2 - f, FALSE, self);
    
    	if (trace_ent != e1 && trace_ent != e2 && trace_ent.takedamage)
    	{
    		particle (trace_endpos, '0 0 100', 225, damage*4);
    		T_Damage (trace_ent, from, from, damage);
    	}
    };
    Hmm, looks the same to me.

    CA+ upped the damage and/or the rate of attack, which made lg stronger.

    CAx uses standard Quake weapon damage.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

  • #2
    Perhaps you should make the server say "STFU It's normal Quake Damage you Noob!" whenever it catches the words "quake" and "damage" in the same sentence

    Comment


    • #3
      There is something to be said for "standard."

      I first played CA+ close to 4 years ago with Hideo (wherever he is now ) at Max.

      I can remember battling Quazy in a few matchups and it quickly became clear that for some reason the shaft was heavily favored.

      It's not that I am against CA+ modifications, I think the modifications make the battles more intense and favor better accuracy (but I think the lack of randomization of spawn points and other things makes the mod show it's age.)

      But what I always hated about CA+ was having such a great deal of difficulty understanding how the mod worked as far as damage goes because it was clearly not the same as other servers. It wasn't documented anywhere that I could find and if you approach Quake on a CA+ server like any other server, you are going to get owned.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        I agree with Baker and would like to add that the Lightning Gun is powerful enough as it is with original settings.

        Comment


        • #5
          yes, im not baggin these good players, i'm just saying that if a modder changes the physics/balance of weapons then its not quake anymore as we all know it....
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • #6
            Playing dm6 dmm3 in europe you will after about 20 seconds realise that shaft is sooo much more powerful than rl, unless you are getting direct hits. This also applies to qw where dm4 is decided by shaft aim, amongst every other map.
            The shaft is favoured amongst better players simply because it's a way more powerful weapon.....
            300 in one second compared to 120 off a rocket launcher..........go figure
            Yet I still beat you more easily than a hammer can beat a fresh batch of Rowntree's fruit jelly.
            The 300pingGOD ( july '98 )

            Comment


            • #7
              well 30 dmg per frame for lg 120 per hit rl...
              I know what u're saying but what i mean is that some think that CAx has changed the lg damage from normal Quake. This isnt so. If you want altered weapons go play q3... RocketArena as u suggest if i made lg weaker then you would notice on dm4 !

              though dm4 is RL splash-frenzy.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                Well if anything CAx should reduce the damage done by shaft, to make the games last longer (but ye they are the same).

                I think you're knowledge of dm4 is lacking because all the games i've seen have been decided by who has the best shaft aim amongst the leet players, with rl used as a back up weapon to direct players.
                Yet I still beat you more easily than a hammer can beat a fresh batch of Rowntree's fruit jelly.
                The 300pingGOD ( july '98 )

                Comment


                • #9
                  possibly cause I do hate dm4 too much cat and mouse teleporting
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • #10
                    "Well if anything CAx should"

                    ..should take away your grenade launcher if more than two nades are thrown consecutively

                    Comment


                    • #11
                      "Well if anything CAx should"

                      Should bake me cookies and service me nightly. But we all dont get what we want.

                      spam protection is already enabled on CAX, I think its 5 consecutive nades and you get them taken away, thats pretty strict. Keep this up and we'll be running around with AXES! Then you better watch out for me!
                      QuakeOne.com
                      Quake One Resurrection

                      QuakeOne.com/qrack
                      Great Quake engine

                      Qrack 1.60.1 Ubuntu Guide
                      Get Qrack 1.60.1 running in Ubuntu!

                      Comment


                      • #12
                        BS! You better watch out for ME! Canadians are practically lumberjacks

                        Comment


                        • #13
                          Hax!

                          but really, I dont notice any difference in the lightning gun's power, the aim is alittle different between the two but thats probly because the physics are tweaked a bit between servers.
                          I know on CHI I feel like i have a lead weight attached to me and on Rage it feels smooth and responsive, thats why I play at Rage clanberries was another great server, chi never did feel right tho. even when it was phathookups, good ping but the settings wern't default
                          QuakeOne.com
                          Quake One Resurrection

                          QuakeOne.com/qrack
                          Great Quake engine

                          Qrack 1.60.1 Ubuntu Guide
                          Get Qrack 1.60.1 running in Ubuntu!

                          Comment


                          • #14
                            i like clanberries ,

                            p.s. i come back 1 day with a steady ping and most people cried hacks.
                            "

                            Comment

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