SUGGESTIONS
colored underwater fog and screen color tone
always loop ambient sounds
hud location and size selection
quad damage glow blue dynamic light
lightning gun dynamic end light
vore, wizard and death kinght projectile & muzzleflash dynamic light options
menu crosshair option
menu powerup screenflash option
menu old style liquid tex warp option
selectable liquid texture scale
selectable old style hud icons
load models, maps and progs.dat from the game folders
load cd music from game folders in mp3 format
defaulting to 44khz
portal textures visible underwater
BUGS
muzzle flash interpolation fix
explosions have no dynamic light
powerup screen tone colors
no music volume option
save gl_texturemode "GL_NEAREST_MIPMAP_LINEAR" cvar in cfg
underwater explosion sprite not visible above water
more efficient bloom code ... lags game too much
colored underwater fog and screen color tone
always loop ambient sounds
hud location and size selection
quad damage glow blue dynamic light
lightning gun dynamic end light
vore, wizard and death kinght projectile & muzzleflash dynamic light options
menu crosshair option
menu powerup screenflash option
menu old style liquid tex warp option
selectable liquid texture scale
selectable old style hud icons
load models, maps and progs.dat from the game folders
load cd music from game folders in mp3 format
defaulting to 44khz
portal textures visible underwater
BUGS
muzzle flash interpolation fix
explosions have no dynamic light
powerup screen tone colors
no music volume option
save gl_texturemode "GL_NEAREST_MIPMAP_LINEAR" cvar in cfg
underwater explosion sprite not visible above water
more efficient bloom code ... lags game too much
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