I just tried out a "windowed fullscreen" feature with aguirRe's Enhanced GL Quake (http://user.tninet.se/~xir870k/) and I love it.
With Enhanced GLQuake, you can do -window -fullscreen and, provided you use the same resolution as your desktop, if you press Tilde to go to the console you mouse out of the Window!
Not everyone will find this useful, but I use a dual monitor setup and if I move my mouse off the left side of the screen, my mouse point appears on my 2nd monitor. This means Quake can be open and fullscreen at the same time without the title bar and you can move window to window easily as well, plus alt-tabbing is very rapid.
Enhanced GLQuake is geared towards single player and works very well for that purpose, and also has a number of great features in regard to mapping. It supports fog, skyboxes, high resolution textures (.tga), has interpolation and brightness controls (I don't think it supports color lights, but I might be wrong about this and few custom maps use them anyway).
(There is also a WinQuake version, I tried this feature with the command line c:\quake\winquake.exe -startwindowed -fullscreen but couldn't get the fullscreen feature to work, it's probably just user error on my part.)
With Enhanced GLQuake, you can do -window -fullscreen and, provided you use the same resolution as your desktop, if you press Tilde to go to the console you mouse out of the Window!
Not everyone will find this useful, but I use a dual monitor setup and if I move my mouse off the left side of the screen, my mouse point appears on my 2nd monitor. This means Quake can be open and fullscreen at the same time without the title bar and you can move window to window easily as well, plus alt-tabbing is very rapid.
Enhanced GLQuake is geared towards single player and works very well for that purpose, and also has a number of great features in regard to mapping. It supports fog, skyboxes, high resolution textures (.tga), has interpolation and brightness controls (I don't think it supports color lights, but I might be wrong about this and few custom maps use them anyway).
(There is also a WinQuake version, I tried this feature with the command line c:\quake\winquake.exe -startwindowed -fullscreen but couldn't get the fullscreen feature to work, it's probably just user error on my part.)
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