About a year ago, Bam and I spent some time off and on discussing some of the annoying things about ProQuake and I kept a list of these.
As much as I like a lot of the features in the newer engines, part of me just wants "Quake" as it has always been (and part of me likes the new effects).
Mindz said something about a month ago about worrying that as ProQuake goes non-developed that a "new standard" would eventually be forced on people and I've spent some time thinking about that.
Is it really necessary to switch to an engine that doesn't really have the classic Quake look, just because the only classic looking engine that can be used for multiplayer has sort of been getting obsolete?
The one thing about ProQuake I always really liked was "the not changing the look or feel" and also I sort of agree with something Mindz said about how all the new engines are really hard to setup and you can mess up the settings really easily.
Something else that has also been bugging me is that most new engines have issues on at least some graphics cards or just won't work on some, and most of the new engines don't have a WinQuake style companion as a plan B.
I had planned on releasing a "ProQuake 3.60" this morning, but I am going to take some extra time on a couple of refinements (the exact naming is something that will be figured out, I plan on emailing JPG with some questions/ideas).
The new functionality in this "ProQuake" upgrade addresses a lot of badly needed refinements -- bugs, quirks, small things that should have been in the engine and also upgrades the server functionality mildly.
All of it follows the standard line of not adding any unneeded functionality into the engine, just keeping it simple.
The type of changes are things like being able to press TAB when playing a demo to see the scoreboard, not having ALT-TAB screw up the screen on GeForce cards, eliminating 3-5 of the true existing bugs in ProQuake and some conservative new features.
On the surface, this sounds like nothing special. But if those were the only changes, there would be a download link in this post. :d
/Update and download 3-5 days away; awaiting testing and completion of a couple of outstanding items. Note: this is unrelated to another project I am doing, merging ProQuake and FitzQuake.
As much as I like a lot of the features in the newer engines, part of me just wants "Quake" as it has always been (and part of me likes the new effects).
Mindz said something about a month ago about worrying that as ProQuake goes non-developed that a "new standard" would eventually be forced on people and I've spent some time thinking about that.
Is it really necessary to switch to an engine that doesn't really have the classic Quake look, just because the only classic looking engine that can be used for multiplayer has sort of been getting obsolete?
The one thing about ProQuake I always really liked was "the not changing the look or feel" and also I sort of agree with something Mindz said about how all the new engines are really hard to setup and you can mess up the settings really easily.
Something else that has also been bugging me is that most new engines have issues on at least some graphics cards or just won't work on some, and most of the new engines don't have a WinQuake style companion as a plan B.
I had planned on releasing a "ProQuake 3.60" this morning, but I am going to take some extra time on a couple of refinements (the exact naming is something that will be figured out, I plan on emailing JPG with some questions/ideas).
The new functionality in this "ProQuake" upgrade addresses a lot of badly needed refinements -- bugs, quirks, small things that should have been in the engine and also upgrades the server functionality mildly.
All of it follows the standard line of not adding any unneeded functionality into the engine, just keeping it simple.
The type of changes are things like being able to press TAB when playing a demo to see the scoreboard, not having ALT-TAB screw up the screen on GeForce cards, eliminating 3-5 of the true existing bugs in ProQuake and some conservative new features.
On the surface, this sounds like nothing special. But if those were the only changes, there would be a download link in this post. :d
/Update and download 3-5 days away; awaiting testing and completion of a couple of outstanding items. Note: this is unrelated to another project I am doing, merging ProQuake and FitzQuake.
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