A fair warning to anybody who has been using recent Quakespasm-Spiked builds (especially those with Quake Enhanced support, but possibly also before that): Looks like these aren't working right. There are severe issues with enemy/item spawns, leading to various glitches and sometimes even showstoppers.
Examples:
- E2M1 "The Installation": A small explosive box appears on the path across the water area to the gold keycard.
- HIP3M3 "Limbo": Vore spawns do not happen as intended when trying to grab the silver key from the rising platform. Two of them get stuck underneath their "spawn boxes" (non-player space) and never appear, preventing the key to be lowered since you can't get the necessary kills.
This also happens in usermaps, such as:
- "Putrid Pumps": two Ogres stuck in floor
- "Slime Factory": three Knights not teleporting in for the final fight since they are stuck in the floor
- "Squire of Time": "Armored Nightmare" map has rocket boxes stuck in the ceiling
- "Cimmerian Night": First map has explosive box stuck in the ceiling
- "Into The Dark": three Shamblers stuck in floor, one Fiend falling through map, Lightning Gun + 2 cell boxes floating in the void
As it stands now, I'd rather recommend using regular Quakespasm 0.94.1 if possible until these severe issues are solved.
Examples:
- E2M1 "The Installation": A small explosive box appears on the path across the water area to the gold keycard.
- HIP3M3 "Limbo": Vore spawns do not happen as intended when trying to grab the silver key from the rising platform. Two of them get stuck underneath their "spawn boxes" (non-player space) and never appear, preventing the key to be lowered since you can't get the necessary kills.
This also happens in usermaps, such as:
- "Putrid Pumps": two Ogres stuck in floor
- "Slime Factory": three Knights not teleporting in for the final fight since they are stuck in the floor
- "Squire of Time": "Armored Nightmare" map has rocket boxes stuck in the ceiling
- "Cimmerian Night": First map has explosive box stuck in the ceiling
- "Into The Dark": three Shamblers stuck in floor, one Fiend falling through map, Lightning Gun + 2 cell boxes floating in the void
As it stands now, I'd rather recommend using regular Quakespasm 0.94.1 if possible until these severe issues are solved.