Download: ProQuake 3.99z - 0.8 MB
(The server browser can be access via pressing F7)
Source code is available here
With the above, maps will be downloaded automatically on any server.
The following mods are fully supported: ThreeWave CTF, Slide, Rocket Arena and Clan Arena.
The mapget utility does the grunt download work actually unpacks a 7zip decompression tool that does what dzip does for JoeQuake and Qrack. The mapget utility also unpacks the required odds and ends for CTF and Slide and the optional stuff for Rocket Arena and Clan Arena. There will be a mod-extras.pak in your quake/id1 folder, those are the CTF and Slide models and such. Both the 7-zip decompressor and the mod-extras.pak are unloaded from the mapget utility, so that's why it's about 1.5 mb. The mapget utility itself is just 40kb without that stuff, but I only wanted a single file dependency and didn't want the download to have stuff for multiple folders.
Long story short: With ProQuake 3.99z you will never have to mess around with ANYTHING for any server except AirQuake (which isn't exactly popular).
This is Beta
This is beta, but pretty thoroughly tested. I need to use my imagination to figure out some ways to stress test this. The map download speeds are very fast. We'll see how this holds up with several players downloading at the same time. That needs testing for sure.
Post any feedback here.
General Information
1) If you are old school and use -game, map download will not work. It won't download maps to anywhere except id1/maps so if you use -game, map downloading is not enabled. However, you do not need to use -game with CTF, Slide or Rocket arena with this. Solution: don't use -game.
2) Mapget does the downloading and the decompression stuff. If you have a restrictive firewall program, it needs internet access just like Quake does.
3) If the mapget utility isn't present, it's basically ProQuake 3.99s and doesn't have map download and doesn't have the server browser either.
(The server browser can be access via pressing F7)
Source code is available here
With the above, maps will be downloaded automatically on any server.
The following mods are fully supported: ThreeWave CTF, Slide, Rocket Arena and Clan Arena.
The mapget utility does the grunt download work actually unpacks a 7zip decompression tool that does what dzip does for JoeQuake and Qrack. The mapget utility also unpacks the required odds and ends for CTF and Slide and the optional stuff for Rocket Arena and Clan Arena. There will be a mod-extras.pak in your quake/id1 folder, those are the CTF and Slide models and such. Both the 7-zip decompressor and the mod-extras.pak are unloaded from the mapget utility, so that's why it's about 1.5 mb. The mapget utility itself is just 40kb without that stuff, but I only wanted a single file dependency and didn't want the download to have stuff for multiple folders.
Long story short: With ProQuake 3.99z you will never have to mess around with ANYTHING for any server except AirQuake (which isn't exactly popular).
This is Beta
This is beta, but pretty thoroughly tested. I need to use my imagination to figure out some ways to stress test this. The map download speeds are very fast. We'll see how this holds up with several players downloading at the same time. That needs testing for sure.
Post any feedback here.
General Information
1) If you are old school and use -game, map download will not work. It won't download maps to anywhere except id1/maps so if you use -game, map downloading is not enabled. However, you do not need to use -game with CTF, Slide or Rocket arena with this. Solution: don't use -game.
2) Mapget does the downloading and the decompression stuff. If you have a restrictive firewall program, it needs internet access just like Quake does.
3) If the mapget utility isn't present, it's basically ProQuake 3.99s and doesn't have map download and doesn't have the server browser either.
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