Why to create new models while originals have a big potential ? ? ?
My friend OriOn have start a fun & crazy project :
The Quake models debug
- OriOn is a french and oooold Qwer who have decided to debugged the original models for making them perfect. Indeed all models are bugged, they're not centered, have size errors, asymmetry, etc...
- There no transformation here but only an errors correction, the fanboys will be happy.
- Look at the difference for RL in front side view (wireframe) :
Last pack update :
(download here)
- v_axe.mdl
- v_shot.mdl
- v_shot2.mdl
- v_rock.mdl
- v_rock2.mdl
- v_nail.mdl
- v_nail2.mdl
- v_light.mdl
- g_shot.mdl
- g_rock.mdl
- g_rock2.mdl
- g_nail.mdl
- g_nail2.mdl
- g_light.mdl
- quaddama.mdl
- invisibl.mdl
- invulner.mdl
- armor.mdl
- backpack.mdl
- grenade.mdl
- missile.mdl
- spike.mdl
- s_spike.mdl
- h_player.mdl
- eyes.mdl
- bonus models (no_muzzleflash)
PS: U can dl the skins pack for this models here.
My friend OriOn have start a fun & crazy project :
The Quake models debug
- OriOn is a french and oooold Qwer who have decided to debugged the original models for making them perfect. Indeed all models are bugged, they're not centered, have size errors, asymmetry, etc...
- There no transformation here but only an errors correction, the fanboys will be happy.
- Look at the difference for RL in front side view (wireframe) :
Last pack update :
(download here)
- v_axe.mdl
- v_shot.mdl
- v_shot2.mdl
- v_rock.mdl
- v_rock2.mdl
- v_nail.mdl
- v_nail2.mdl
- v_light.mdl
- g_shot.mdl
- g_rock.mdl
- g_rock2.mdl
- g_nail.mdl
- g_nail2.mdl
- g_light.mdl
- quaddama.mdl
- invisibl.mdl
- invulner.mdl
- armor.mdl
- backpack.mdl
- grenade.mdl
- missile.mdl
- spike.mdl
- s_spike.mdl
- h_player.mdl
- eyes.mdl
- bonus models (no_muzzleflash)
PS: U can dl the skins pack for this models here.
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