I'm trying to set up a global variable that will keep a track of what dungeon level the players are on in my mod. I was trying to set up a global 'level' that started at zero and then went up one each time the player(s) exit a map. This way the game knows what types of monsters to spawn on that map, the idea being it gets harder the deeper into the dungeon you go. Anyhoo, I can't get the global to work. I've tried declaring it in defs.qc and it either gives errors during compiling, or simply ignores it.
I'm simply using the 'skill' variable as a substitute at the moment, but thats not ideal. Can anyone give me some advice? Thanks.
I'm simply using the 'skill' variable as a substitute at the moment, but thats not ideal. Can anyone give me some advice? Thanks.
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