This is what I think so far of the game..
walkways that aren't ready to be walked on blend too well. I will admit this is probably a fault of my gameplay style of first person shooters,which is CHAAAAAAAAAAAAARGE!
think Leeroy Jenkins minus the "Leeeeerooooooy Jenkins!" being yelled everytime I rush the enemy lol.
walkways that you can walk on and walkways that are in need of being generated via sticking keycard into the kiosk/computer blend in too well, I found myself walking off the edges due to my play style. It very well could be just me, but I think as example, when you first fire up the game the Red lettering is highly contrasted against the blue background, the walkways that aren't ready to be walked on could be highlighted in red. When I first fired up the game I REALLY REALLY wanted to find my old Cyan/Red glasses and play this game in 3D,as it just screamed 3D at me with Cyan/Red glasses style.
These are my first thoughts, and they aren't well articulated. Hopefully you can deduce from that cluster fuck of words above and pick up what im laying down
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Hazard. A Quake/Darkplaces TC
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Originally posted by MadGypsy View PostI'm on The Core but I can't seem to figure out how to destroy the emergency blast door and sometimes the mechanism resets before the count is up
You have to run your way back to shoot them. It's the only way.
Thanks for the feedback, I am taking it all onboard so that I can make the appropriate changes when I release my first update.
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Originally posted by Spirit View PostGee, sounds like a certain game from the 90s...
I'm going to check this out in the morning,already downloaded the game!
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I'm on The Core but I can't seem to figure out how to destroy the emergency blast door and sometimes the mechanism resets before the count is up
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Originally posted by MadGypsy View PostEvery level is pretty much the same thing - grab the disk, bring it to the terminal, shoot the power supply, exit. However, doing that is not as simple as it sounds.
Great work, I played through it yesterday and was pleasantly surprised how it got better and better. The final levels have such nice visuals.
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Originally posted by R00k View Postwill play later tonight.. the screen shots look cool. Kinda reminds me of Berserk from the '80s
Please look for the secret in map haz01 : First test "Use what you have learned...."
If you play on Hard mode it gets very Berzerk at around the 90 second mark.
Thanks a lot for checking it out.Last edited by Adam; 07-31-2014, 05:50 PM.
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@rook - that first hazard screenshot is what it looks like after you complete a level. You don't actually ever play in top-view atari mode.
I can give you a "warning" too. Do not try to kill things from far away...not even just a little far. You will dump all your ammo and end up fighting everything with a light sabre. Unload your gun right in their face for quick kills. Also...keep moving. Things get spawned behind you from time to time and you're only warning is that you die...lol. I will say that even though the game is pretty challenging the "missions" become really redundant. Every level is pretty much the same thing - grab the disk, bring it to the terminal, shoot the power supply, exit. However, doing that is not as simple as it sounds.Last edited by MadGypsy; 07-31-2014, 12:21 PM.
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will play later tonight.. the screen shots look cool. Kinda reminds me of Berserk from the '80s
Berserk>>>>
Hazard>>>
Hazzard>>
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played it...it's pretty cool. A lot more challenging than it looks.
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Hazard. A Quake/Darkplaces TC
Hazard v1.0 release is now available to download from IndieDB :
Hazard Indie DB page
Direct download .zip - Indie DB
Direct download .exe - Indie DB
Hi!
My Quake/Darkplaces total conversion Hazard is now finished after about four months of drawing, planning, mapping and modelling.
I would really appreciate any feedback,suggestions and advice you might have regarding it.
This is the second of three game concepts that I am developing using Quake/Darkplaces. You can find my first one here :
Run Over Indie DB page
If anyone can manage to get all the way to the end of either or both of my games then I will add you to my birthday card list and bake you a cake*.
Many of the tools & mods that made my projects a reality are sourced from QuakeOne.com and for that I am eternally grateful.
Best regards,
Adam.
*Come on, you know it's a lie!
====================
-Update 27/08/2014
Hazard version 1.1 has been released and is now available to download :
Direct download .exe - indie DB
Direct download .zip - Indie DB
Update includes :
-New HUD graphics and layout.
-New armour/shield pickup.
-New HP bars for enemies.
-Improved weapon animation.
-Improved weapon pickups.
-Ingame messages now refer to Hazard content.
Best regards,
Adam.
====================
Featured on indie bytes :
[ame]http://www.youtube.com/watch?v=yM7Ze5bVk_U[/ame]
Thanks to Fork for including this in his series.
The Destructoid review.
Hazard is also now on gamejolt. Please also check it out there.
Best regards,
Adam.Last edited by Adam; 05-05-2021, 04:41 AM.
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